Spell & Ability Upgrade
Reorganized hak files & removed duplicates. Added @rafhot's PRC spell & ability level scaling expansion. Further script integration. Full compile.
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@@ -1,4 +1,6 @@
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#include "NW_I0_GENERIC"
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#include "prc_inc_spells"
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void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 30, float fRadius = 3.0)
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{
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@@ -7,7 +9,7 @@ ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_BLINDDEA
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object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget);
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do {
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int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
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int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_MAGICAL), oObject);
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} while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); }
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@@ -34,6 +36,7 @@ DelayCommand(0.5, ExplodeAtLocation(lSource, d12(6)+25));
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1007));
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}
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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float BaseEXP = ((GetChallengeRating(OBJECT_SELF)*3.0)+5);
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float BonusEXP = GetChallengeRating(OBJECT_SELF)+5;
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float BaseMonEXP = BaseEXP;
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@@ -150,5 +153,6 @@ int nHD = GetHitDice(oPartyMember) + 1;
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}
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oPartyMember = GetNextFactionMember(oKiller, TRUE);
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}
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}
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