Spell & Ability Upgrade
Reorganized hak files & removed duplicates. Added @rafhot's PRC spell & ability level scaling expansion. Further script integration. Full compile.
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@@ -45,7 +45,7 @@ void main()
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If the spell allows a save usually scripted like so:
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GetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
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PRCGetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
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if(MySavingThrow(SAVING_THROW_FORT, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
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etc.
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@@ -54,7 +54,7 @@ you can add an epic DC Bonus by replacing GetSpellSaveDC() with:
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GetEpicSpellSaveDC()
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like so...
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GetReflexAdjustedDamage(nDamage, oTarget, GetEpicSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
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PRCGetReflexAdjustedDamage(nDamage, oTarget, GetEpicSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
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IMPORTANT: Save the spell & build the module (scripts only!), then save module!
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NOTE: you are not modifying the original, but your module will use the edited
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@@ -70,7 +70,7 @@ cache this script or the spellfunc_inc script either.
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(DO NOT TOUCH ANYTHING BELOW OR THIS LINE!) */
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//////////////////////////////////////////////////////////////////////////////
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#include "prc_inc_spells"
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//////Protoype (Defined)//////////
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int GetEpicSpellSaveDC()
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{
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