Spell & Ability Upgrade

Reorganized hak files & removed duplicates.  Added @rafhot's PRC spell & ability level scaling expansion.  Further script integration.  Full compile.
This commit is contained in:
Jaysyn904
2023-08-19 21:08:35 -04:00
parent a911002fe6
commit 7dd83ad168
1466 changed files with 4010 additions and 21168 deletions

View File

@@ -45,7 +45,7 @@ void main()
If the spell allows a save usually scripted like so:
GetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
PRCGetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
if(MySavingThrow(SAVING_THROW_FORT, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
etc.
@@ -54,7 +54,7 @@ you can add an epic DC Bonus by replacing GetSpellSaveDC() with:
GetEpicSpellSaveDC()
like so...
GetReflexAdjustedDamage(nDamage, oTarget, GetEpicSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
PRCGetReflexAdjustedDamage(nDamage, oTarget, GetEpicSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
IMPORTANT: Save the spell & build the module (scripts only!), then save module!
NOTE: you are not modifying the original, but your module will use the edited
@@ -70,7 +70,7 @@ cache this script or the spellfunc_inc script either.
(DO NOT TOUCH ANYTHING BELOW OR THIS LINE!) */
//////////////////////////////////////////////////////////////////////////////
#include "prc_inc_spells"
//////Protoype (Defined)//////////
int GetEpicSpellSaveDC()
{