Spell & Ability Upgrade
Reorganized hak files & removed duplicates. Added @rafhot's PRC spell & ability level scaling expansion. Further script integration. Full compile.
This commit is contained in:
@@ -18,9 +18,7 @@ the X2_ITEM_EVENT_ACTIVATE: script code will run.
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*/
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////////////////////////////////////////
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#include "x2_inc_switches"
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//Required Include For Color Messages(Read include to learn more)
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#include "gen_inc_color"
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#include "prc_inc_spells"
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//Main Script
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void main()
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@@ -99,10 +97,10 @@ void main()
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// * and it hits a target(if it is a weapon) or is being hit (if it is a piece of armor)
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// * Note that this event fires for non PC creatures as well.
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oItem = GetSpellCastItem(); // The item triggering this spellscript
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oItem = PRCGetSpellCastItem(); // The item triggering this spellscript
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oPC = OBJECT_SELF; // The player triggering it
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oSpellOrigin = OBJECT_SELF ; // Where the spell came from
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oSpellTarget = GetSpellTargetObject(); // What the spell is aimed at
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oSpellTarget = PRCGetSpellTargetObject(); // What the spell is aimed at
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//Your code goes here
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@@ -201,7 +199,7 @@ void main()
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//* standard spellbooks on the item
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oPC = OBJECT_SELF; // The player who cast the spell
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oItem = GetSpellTargetObject();// The item targeted by the spell
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oItem = PRCGetSpellTargetObject();// The item targeted by the spell
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iSpell = GetSpellId(); // The id of the spell that was cast
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// See the list of SPELL_* constants
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@@ -1,10 +1,12 @@
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#include "prc_inc_spells"
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void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 15, float fRadius = 5.) {
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD), lTarget);
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object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget);
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do {
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int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
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int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject);
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} while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); }
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -31,6 +31,7 @@ NOTE: This is the fastest way to use color in text messages..
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////////////////////////////////////////
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//Required Include (Read include to learn more)
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#include "gen_inc_color"
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#include "inc_utility"
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void main()
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{
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -25,7 +25,7 @@
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//////////////////////////////////////////////////
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#include "dm_forge_config"
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#include "x2_inc_itemprop"
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#include "prc_x2_itemprop"
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//::///////////////////////////////////////////////////////////////
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//:: Do not alter ANYTHING within this include.
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@@ -22,7 +22,7 @@
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//////////////////////////////////////////////////
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#include "dm_inc_forge"
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//#include "x2_inc_itemprop" wrapped in with dm_inc_forge
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//#include "prc_x2_itemprop" wrapped in with dm_inc_forge
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//::///////////////////////////////////////////////////////////////
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//:: Do not alter ANYTHING within this include.
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@@ -1,4 +1,4 @@
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#include "x2_inc_itemprop"
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#include "prc_x2_itemprop"
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int StartingConditional()
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{
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -1,4 +1,6 @@
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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@@ -23,7 +25,7 @@ OBJECT_SELF); break;
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ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
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OBJECT_SELF); break;
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case X2_ITEM_EVENT_ONHITCAST:
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ExecuteScript("on_"+GetTag(GetSpellCastItem()),
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ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
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OBJECT_SELF); break;
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}
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}
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@@ -18,6 +18,7 @@ the X2_ITEM_EVENT_ACTIVATE: script code will run.
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*/
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////////////////////////////////////////
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#include "x2_inc_switches"
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#include "prc_inc_spells"
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//Main Script
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void main()
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@@ -62,10 +63,10 @@ void main()
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// * and it hits a target(if it is a weapon) or is being hit (if it is a piece of armor)
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// * Note that this event fires for non PC creatures as well.
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oItem = GetSpellCastItem(); // The item triggering this spellscript
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oItem = PRCGetSpellCastItem(); // The item triggering this spellscript
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oPC = OBJECT_SELF; // The player triggering it
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oSpellOrigin = OBJECT_SELF ; // Where the spell came from
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oSpellTarget = GetSpellTargetObject(); // What the spell is aimed at
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oSpellTarget = PRCGetSpellTargetObject(); // What the spell is aimed at
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//Your code goes here
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@@ -157,7 +158,7 @@ GetItemPossessedBy(oPC, "dreamweaver23"), INVENTORY_SLOT_RIGHTHAND)));
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//* standard spellbooks on the item
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oPC = OBJECT_SELF; // The player who cast the spell
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oItem = GetSpellTargetObject();// The item targeted by the spell
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oItem = PRCGetSpellTargetObject();// The item targeted by the spell
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iSpell = GetSpellId(); // The id of the spell that was cast
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// See the list of SPELL_* constants
|
||||
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,5 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +24,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,5 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +24,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -45,7 +45,7 @@ void main()
|
||||
|
||||
If the spell allows a save usually scripted like so:
|
||||
|
||||
GetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
|
||||
PRCGetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
|
||||
if(MySavingThrow(SAVING_THROW_FORT, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
|
||||
etc.
|
||||
|
||||
@@ -54,7 +54,7 @@ you can add an epic DC Bonus by replacing GetSpellSaveDC() with:
|
||||
GetEpicSpellSaveDC()
|
||||
|
||||
like so...
|
||||
GetReflexAdjustedDamage(nDamage, oTarget, GetEpicSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
|
||||
PRCGetReflexAdjustedDamage(nDamage, oTarget, GetEpicSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
|
||||
|
||||
IMPORTANT: Save the spell & build the module (scripts only!), then save module!
|
||||
NOTE: you are not modifying the original, but your module will use the edited
|
||||
@@ -70,7 +70,7 @@ cache this script or the spellfunc_inc script either.
|
||||
|
||||
(DO NOT TOUCH ANYTHING BELOW OR THIS LINE!) */
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "prc_inc_spells"
|
||||
//////Protoype (Defined)//////////
|
||||
int GetEpicSpellSaveDC()
|
||||
{
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -15,8 +15,9 @@
|
||||
//:: The players and DMs of Higher Ground for their input and playtesting :://
|
||||
//::////////////////////////////////////////////////////////////////////////:://
|
||||
|
||||
|
||||
#include "fky_chat_inc"
|
||||
#include "prc_inc_util"
|
||||
|
||||
void main ()
|
||||
{
|
||||
object oDMPC = OBJECT_SELF;
|
||||
@@ -973,7 +974,7 @@ void main ()
|
||||
{
|
||||
oDMTarget = VerifyTarget(oDMTarget, oDMPC, sUppercase, OBJECT_TARGET, FALSE);
|
||||
if (!GetIsObjectValid(oDMTarget)) return;
|
||||
if ((!VerifyDMKey(oDMTarget)) && (!VerifyAdminKey(oDMTarget)) || (oDMTarget == oDMPC)) ForceRest(oDMTarget);
|
||||
if ((!VerifyDMKey(oDMTarget)) && (!VerifyAdminKey(oDMTarget)) || (oDMTarget == oDMPC)) PRCForceRest(oDMTarget);
|
||||
else FloatingTextStringOnCreature(COLOR_RED+NO_OTHER_DM_TARGET+COLOR_END, oDMPC, FALSE);
|
||||
}
|
||||
else if (GetStringLeft(sDMText, 3) == "res") CommandRedirect(oDMPC, 15);
|
||||
|
@@ -14,7 +14,7 @@
|
||||
//:: Lanessar and the players of the Myth Drannor PW - for the new languages:://
|
||||
//:: The players and DMs of Higher Ground for their input and playtesting :://
|
||||
//::////////////////////////////////////////////////////////////////////////:://
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
#include "fky_chat_const"
|
||||
#include "fky_chat_config"
|
||||
//Boots the PC ONLY if they are still valid, preventing crashes.
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
//PROTOTYPE DECLARED
|
||||
int GetBonusCount(object oItem);
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ to the item, if it's actually in the
|
||||
slot they chose.
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ which an item the PC possessoses has
|
||||
in it..
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
|
||||
//Main Script
|
||||
|
@@ -11,7 +11,7 @@ scan items the PC is utilizing and then remove any
|
||||
unwanted properties...
|
||||
|
||||
----------------------------------------------------------*/
|
||||
#include "x2_inc_itemprop"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
@@ -1,4 +1,5 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +24,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,5 +1,7 @@
|
||||
|
||||
#include "gen_inc_color"
|
||||
#include "inc_utility"
|
||||
|
||||
void main()
|
||||
{
|
||||
// examples sent to pc
|
||||
|
@@ -30,10 +30,10 @@
|
||||
*/
|
||||
// issues? contact genji@thegenji.com
|
||||
// special thanks to ADAL-Miko and Rich Dersheimer in the bio forums.
|
||||
string GetRGB(int red = 15,int green = 15,int blue = 15);
|
||||
string G_GetRGB(int red = 15,int green = 15,int blue = 15);
|
||||
|
||||
// --------------------------------------------------------------[ function implementations ]
|
||||
string GetRGB(int red = 15,int green = 15,int blue = 15)
|
||||
string G_GetRGB(int red = 15,int green = 15,int blue = 15)
|
||||
{
|
||||
object coloringBook = GetObjectByTag("ColoringBook");
|
||||
if (coloringBook == OBJECT_INVALID)
|
||||
|
@@ -14,6 +14,7 @@
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
//Main Script
|
||||
void main()
|
||||
@@ -61,10 +62,10 @@ void main()
|
||||
// * and it hits a target(if it is a weapon) or is being hit (if it is a piece of armor)
|
||||
// * Note that this event fires for non PC creatures as well.
|
||||
|
||||
oItem = GetSpellCastItem(); // The item triggering this spellscript
|
||||
oItem = PRCGetSpellCastItem(); // The item triggering this spellscript
|
||||
oPC = OBJECT_SELF; // The player triggering it
|
||||
oSpellOrigin = OBJECT_SELF ; // Where the spell came from
|
||||
oSpellTarget = GetSpellTargetObject(); // What the spell is aimed at
|
||||
oSpellTarget = PRCGetSpellTargetObject(); // What the spell is aimed at
|
||||
|
||||
//Your code goes here
|
||||
|
||||
@@ -305,7 +306,7 @@ void main()
|
||||
//* standard spellbooks on the item
|
||||
|
||||
oPC = OBJECT_SELF; // The player who cast the spell
|
||||
oItem = GetSpellTargetObject();// The item targeted by the spell
|
||||
oItem = PRCGetSpellTargetObject();// The item targeted by the spell
|
||||
iSpell = GetSpellId(); // The id of the spell that was cast
|
||||
// See the list of SPELL_* constants
|
||||
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -18,6 +18,7 @@ the X2_ITEM_EVENT_ACTIVATE: script code will run.
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
//Main Script
|
||||
void main()
|
||||
@@ -62,10 +63,10 @@ void main()
|
||||
// * and it hits a target(if it is a weapon) or is being hit (if it is a piece of armor)
|
||||
// * Note that this event fires for non PC creatures as well.
|
||||
|
||||
oItem = GetSpellCastItem(); // The item triggering this spellscript
|
||||
oItem = PRCGetSpellCastItem(); // The item triggering this spellscript
|
||||
oPC = OBJECT_SELF; // The player triggering it
|
||||
oSpellOrigin = OBJECT_SELF ; // Where the spell came from
|
||||
oSpellTarget = GetSpellTargetObject(); // What the spell is aimed at
|
||||
oSpellTarget = PRCGetSpellTargetObject(); // What the spell is aimed at
|
||||
|
||||
//Your code goes here
|
||||
|
||||
@@ -171,7 +172,7 @@ void main()
|
||||
//* standard spellbooks on the item
|
||||
|
||||
oPC = OBJECT_SELF; // The player who cast the spell
|
||||
oItem = GetSpellTargetObject();// The item targeted by the spell
|
||||
oItem = PRCGetSpellTargetObject();// The item targeted by the spell
|
||||
iSpell = GetSpellId(); // The id of the spell that was cast
|
||||
// See the list of SPELL_* constants
|
||||
|
||||
|
@@ -18,6 +18,7 @@ the X2_ITEM_EVENT_ACTIVATE: script code will run.
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
//Main Script
|
||||
void main()
|
||||
@@ -62,10 +63,10 @@ void main()
|
||||
// * and it hits a target(if it is a weapon) or is being hit (if it is a piece of armor)
|
||||
// * Note that this event fires for non PC creatures as well.
|
||||
|
||||
oItem = GetSpellCastItem(); // The item triggering this spellscript
|
||||
oItem = PRCGetSpellCastItem(); // The item triggering this spellscript
|
||||
oPC = OBJECT_SELF; // The player triggering it
|
||||
oSpellOrigin = OBJECT_SELF ; // Where the spell came from
|
||||
oSpellTarget = GetSpellTargetObject(); // What the spell is aimed at
|
||||
oSpellTarget = PRCGetSpellTargetObject(); // What the spell is aimed at
|
||||
|
||||
//Your code goes here
|
||||
|
||||
@@ -178,7 +179,7 @@ void main()
|
||||
//* standard spellbooks on the item
|
||||
|
||||
oPC = OBJECT_SELF; // The player who cast the spell
|
||||
oItem = GetSpellTargetObject();// The item targeted by the spell
|
||||
oItem = PRCGetSpellTargetObject();// The item targeted by the spell
|
||||
iSpell = GetSpellId(); // The id of the spell that was cast
|
||||
// See the list of SPELL_* constants
|
||||
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,5 +1,6 @@
|
||||
|
||||
#include "prc_inc_spells"
|
||||
#include "x2_inc_switches"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -24,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -13,6 +13,7 @@ event script.
|
||||
|
||||
//Required Include
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
//Script Main
|
||||
void main()
|
||||
@@ -39,7 +40,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -18,6 +18,7 @@ the X2_ITEM_EVENT_ACTIVATE: script code will run.
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
//Set the 15 below to how many minutes you want the nap to last!
|
||||
const int NAP_TIME = 15; //Default = 15 Minutes of Nap Time
|
||||
@@ -67,10 +68,10 @@ void main()
|
||||
// * and it hits a target(if it is a weapon) or is being hit (if it is a piece of armor)
|
||||
// * Note that this event fires for non PC creatures as well.
|
||||
|
||||
oItem = GetSpellCastItem(); // The item triggering this spellscript
|
||||
oItem = PRCGetSpellCastItem(); // The item triggering this spellscript
|
||||
oPC = OBJECT_SELF; // The player triggering it
|
||||
oSpellOrigin = OBJECT_SELF ; // Where the spell came from
|
||||
oSpellTarget = GetSpellTargetObject(); // What the spell is aimed at
|
||||
oSpellTarget = PRCGetSpellTargetObject(); // What the spell is aimed at
|
||||
|
||||
//Your code goes here
|
||||
|
||||
@@ -172,7 +173,7 @@ void main()
|
||||
//* standard spellbooks on the item
|
||||
|
||||
oPC = OBJECT_SELF; // The player who cast the spell
|
||||
oItem = GetSpellTargetObject();// The item targeted by the spell
|
||||
oItem = PRCGetSpellTargetObject();// The item targeted by the spell
|
||||
iSpell = GetSpellId(); // The id of the spell that was cast
|
||||
// See the list of SPELL_* constants
|
||||
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "NW_I0_GENERIC"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 30, float fRadius = 3.0)
|
||||
{
|
||||
|
||||
@@ -7,7 +9,7 @@ ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_BLINDDEA
|
||||
|
||||
object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget);
|
||||
do {
|
||||
int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
|
||||
int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_MAGICAL), oObject);
|
||||
} while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); }
|
||||
|
||||
@@ -34,6 +36,7 @@ DelayCommand(0.5, ExplodeAtLocation(lSource, d12(6)+25));
|
||||
{
|
||||
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
|
||||
}
|
||||
ExecuteScript("prc_npc_death", OBJECT_SELF);
|
||||
float BaseEXP = ((GetChallengeRating(OBJECT_SELF)*3.0)+5);
|
||||
float BonusEXP = GetChallengeRating(OBJECT_SELF)+5;
|
||||
float BaseMonEXP = BaseEXP;
|
||||
@@ -150,5 +153,6 @@ int nHD = GetHitDice(oPartyMember) + 1;
|
||||
}
|
||||
oPartyMember = GetNextFactionMember(oKiller, TRUE);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,5 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +24,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -61,6 +61,7 @@ Open up the No Casting Area and edit the area to see how it's set up properly.
|
||||
//Do not delete any of these includes! (They are vital for this script)
|
||||
#include "x2_inc_switches"
|
||||
#include "nw_i0_spells"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
//See this script to learn premade functions to use in this script
|
||||
//Those functions save you time as this script is rather long!
|
||||
@@ -76,8 +77,8 @@ void main()
|
||||
int nCastLevel = GetCasterLevel(OBJECT_SELF);
|
||||
int zInt;
|
||||
object oCaster = OBJECT_SELF;
|
||||
object sTarget = GetSpellTargetObject();
|
||||
object sItem = GetSpellCastItem();
|
||||
object sTarget = PRCGetSpellTargetObject();
|
||||
object sItem = PRCGetSpellCastItem();
|
||||
location sLocation = GetSpellTargetLocation();
|
||||
int sClass = GetLastSpellCastClass();
|
||||
|
||||
@@ -122,7 +123,7 @@ if(GetLocalInt(GetArea(oCaster), "JAIL")==1)
|
||||
///////////////Handling Spells Cast From Items/////////////////////////////////
|
||||
|
||||
//This is what will happen if the spell was cast from an item..
|
||||
if(GetSpellCastItem()!=OBJECT_INVALID)
|
||||
if(PRCGetSpellCastItem()!=OBJECT_INVALID)
|
||||
{
|
||||
//If the PC uses an item on a PC, and it's one of the following spells
|
||||
//Then the spell will not work on the PC, note you can add other effects
|
||||
@@ -153,7 +154,7 @@ switch (nSpell)
|
||||
//case SPELL_NAME: (Like So)
|
||||
case SPELL_EPIC_RUIN:
|
||||
{
|
||||
if(GetIsPC(GetSpellTargetObject()))
|
||||
if(GetIsPC(PRCGetSpellTargetObject()))
|
||||
{
|
||||
//Don't Cast the original spell
|
||||
AssignCommand(oCaster, ClearAllActions());
|
||||
@@ -169,7 +170,7 @@ switch (nSpell)
|
||||
|
||||
case SPELL_HARM:
|
||||
{
|
||||
if(GetIsPC(GetSpellTargetObject()))
|
||||
if(GetIsPC(PRCGetSpellTargetObject()))
|
||||
{
|
||||
//Don't cast the original spell at all
|
||||
AssignCommand(oCaster, ClearAllActions());
|
||||
@@ -179,7 +180,7 @@ switch (nSpell)
|
||||
|
||||
case SPELL_DROWN:
|
||||
{
|
||||
if(GetIsPC(GetSpellTargetObject()))
|
||||
if(GetIsPC(PRCGetSpellTargetObject()))
|
||||
{
|
||||
//Stop the original spell from running..
|
||||
AssignCommand(oCaster, ClearAllActions());
|
||||
@@ -1505,7 +1506,7 @@ switch (nSpell)
|
||||
case SPELL_BLAHZAM: //Change the SPELL_NAME to the actual spell being cast.
|
||||
{
|
||||
//Note if the spell does target damage use this always!
|
||||
DoBonusDmg(GetSpellTargetObject());
|
||||
DoBonusDmg(PRCGetSpellTargetObject());
|
||||
|
||||
//Do a generic targeted visual (see the "spellfunc_inc" script)
|
||||
DoTVisual();
|
||||
|
@@ -1,4 +1,6 @@
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nEvent =GetUserDefinedItemEventNumber();
|
||||
@@ -23,7 +25,7 @@ OBJECT_SELF); break;
|
||||
ExecuteScript("sp_"+GetTag(GetModuleItemLost()),
|
||||
OBJECT_SELF); break;
|
||||
case X2_ITEM_EVENT_ONHITCAST:
|
||||
ExecuteScript("on_"+GetTag(GetSpellCastItem()),
|
||||
ExecuteScript("on_"+GetTag(PRCGetSpellCastItem()),
|
||||
OBJECT_SELF); break;
|
||||
}
|
||||
}
|
||||
|
@@ -18,6 +18,7 @@
|
||||
*/
|
||||
////////////////////////////////////////
|
||||
#include "x2_inc_switches"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
//Main Script
|
||||
void main()
|
||||
@@ -62,10 +63,10 @@ void main()
|
||||
// * and it hits a target(if it is a weapon) or is being hit (if it is a piece of armor)
|
||||
// * Note that this event fires for non PC creatures as well.
|
||||
|
||||
oItem = GetSpellCastItem(); // The item triggering this spellscript
|
||||
oItem = PRCGetSpellCastItem(); // The item triggering this spellscript
|
||||
oPC = OBJECT_SELF; // The player triggering it
|
||||
oSpellOrigin = OBJECT_SELF ; // Where the spell came from
|
||||
oSpellTarget = GetSpellTargetObject(); // What the spell is aimed at
|
||||
oSpellTarget = PRCGetSpellTargetObject(); // What the spell is aimed at
|
||||
|
||||
//Your code goes here
|
||||
|
||||
@@ -161,7 +162,7 @@ void main()
|
||||
//* standard spellbooks on the item
|
||||
|
||||
oPC = OBJECT_SELF; // The player who cast the spell
|
||||
oItem = GetSpellTargetObject();// The item targeted by the spell
|
||||
oItem = PRCGetSpellTargetObject();// The item targeted by the spell
|
||||
iSpell = GetSpellId(); // The id of the spell that was cast
|
||||
// See the list of SPELL_* constants
|
||||
|
||||
|
@@ -1,10 +1,12 @@
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
object oPC = GetLastSpellCaster();
|
||||
if (GetIsDM(oPC)){return;}
|
||||
|
||||
if (GetIsPC(oPC) && GetLastSpellHarmful()){
|
||||
object target = GetSpellTargetObject();
|
||||
object target = PRCGetSpellTargetObject();
|
||||
if (GetIsFriend(oPC, target)== TRUE || GetIsNeutral(oPC, target)){
|
||||
AssignCommand(oPC, ClearAllActions());
|
||||
AssignCommand(oPC, JumpToLocation(GetLocation(GetWaypointByTag("prison"))));
|
||||
|
@@ -1,48 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of Blinding On Enter
|
||||
//:: NW_S1_AuraBlndA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Upon entering the aura of the creature the player
|
||||
must make a will save or be blinded because of the
|
||||
sheer ugliness or beauty of the creature.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nDuration = 1 + (nHD/3);
|
||||
|
||||
effect eBlind = EffectBlindness();
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
|
||||
effect eLink = EffectLinkEffects(eBlind, eDur);
|
||||
|
||||
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
||||
|
||||
//Entering object must make a will save or be blinded for the duration.
|
||||
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_BLINDING));
|
||||
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
|
||||
{
|
||||
//Apply the blind effect and the VFX impact
|
||||
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,62 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of Frost on Heartbeat
|
||||
//:: NW_S1_AuraColdC.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Prolonged exposure to the aura of the creature
|
||||
causes frost damage to all within the aura.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nFrost = 1 + (nHD/3);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nDamage;
|
||||
|
||||
effect eDam;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
|
||||
|
||||
//Get the first target in the aura of cold
|
||||
oTarget = GetFirstInPersistentObject();
|
||||
|
||||
while (GetIsObjectValid(oTarget))
|
||||
{
|
||||
/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget))
|
||||
{
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF);
|
||||
continue;
|
||||
} */
|
||||
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_COLD));
|
||||
//Roll damage based on the creatures HD
|
||||
nDamage = d4(nFrost);
|
||||
//Make a Fortitude save for half
|
||||
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_COLD))
|
||||
{
|
||||
nDamage = nDamage / 2;
|
||||
}
|
||||
//Set the damage effect
|
||||
eDam = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
|
||||
//Apply the VFX constant and damage effect
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
//Get the next target in the aura of cold
|
||||
oTarget = GetNextInPersistentObject();
|
||||
}
|
||||
}
|
@@ -1,58 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of Electricity on Heartbeat
|
||||
//:: NW_S1_AuraElecC.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Prolonged exposure to the aura of the creature
|
||||
causes electrical damage to all within the aura.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nZap = 1 + (nHD / 3);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 + nCHAMod + (nHD/2);
|
||||
int nDamage;
|
||||
|
||||
effect eDam;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
|
||||
|
||||
//Get first target in spell area
|
||||
object oTarget = GetFirstInPersistentObject();
|
||||
while (GetIsObjectValid(oTarget))
|
||||
{
|
||||
/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget))
|
||||
{
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF);
|
||||
continue;
|
||||
} */
|
||||
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
|
||||
{
|
||||
nDamage = d4(nZap);
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_ELECTRICITY));
|
||||
//Make a saving throw check
|
||||
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY))
|
||||
{
|
||||
nDamage = nDamage / 2;
|
||||
}
|
||||
eDam = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL);
|
||||
//Apply the VFX impact and effects
|
||||
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
|
||||
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
}
|
||||
//Get next target in spell area
|
||||
oTarget = GetNextInPersistentObject();
|
||||
}
|
||||
}
|
@@ -1,59 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of Fire on Heartbeat
|
||||
//:: NW_S1_AuraFireC.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Prolonged exposure to the aura of the creature
|
||||
causes fire damage to all within the aura.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
object oTarget = GetFirstInPersistentObject(); //:: Get first target in spell area
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nBurn = 1 + (nHD/3);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nDamage;
|
||||
int nDamSave;
|
||||
|
||||
effect eDam;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
|
||||
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget))
|
||||
{
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF);
|
||||
continue;
|
||||
} */
|
||||
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FIRE));
|
||||
//Roll damage
|
||||
nDamage = d4(nBurn);
|
||||
//Make a saving throw check
|
||||
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_FIRE))
|
||||
{
|
||||
nDamage = nDamage / 2;
|
||||
}
|
||||
//Set the damage effect
|
||||
eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
||||
}
|
||||
//Get next target in spell area
|
||||
oTarget = GetNextInPersistentObject();
|
||||
}
|
||||
}
|
@@ -1,46 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of Menace On Enter
|
||||
//:: NW_S1_AuraMencA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Upon entering the aura all those that fail
|
||||
a will save are stricken with Doom.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
|
||||
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
||||
|
||||
int nDuration = 1 + (GetHitDice(oNPC)/3);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (GetHitDice(oNPC)/2);
|
||||
int nLevel = GetCasterLevel(OBJECT_SELF);
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
|
||||
effect eLink = CreateDoomEffectsLink();
|
||||
|
||||
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_MENACE));
|
||||
//Spell Resistance and Saving throw
|
||||
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
|
||||
{
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink , oTarget, TurnsToSeconds(nDuration));
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,35 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of Protection: On Enter
|
||||
//:: NW_S1_AuraProtA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Acts as a double strength Magic Circle against
|
||||
evil and a Minor Globe for those friends in
|
||||
the area.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On:Jan 8, 2002, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
void main()
|
||||
{
|
||||
//Declare major variables
|
||||
effect eProt = CreateProtectionFromAlignmentLink(ALIGNMENT_EVIL);
|
||||
effect eGlobe = EffectSpellLevelAbsorption(3, 0);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_GLOBE_MINOR);
|
||||
|
||||
effect eLink = EffectLinkEffects(eProt, eGlobe);
|
||||
eLink = EffectLinkEffects(eLink, eDur);
|
||||
|
||||
object oTarget = GetEnteringObject();
|
||||
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
||||
//Faction Check
|
||||
if(GetIsFriend(oTarget, GetAreaOfEffectCreator()))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
|
||||
}
|
||||
}
|
@@ -1,48 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura Stunning On Enter
|
||||
//:: NW_S1_AuraStunA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Upon entering the aura of the creature the player
|
||||
must make a will save or be stunned.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDuration = GetHitDice(oNPC);
|
||||
int nDC = 10 + nCHAMod + (nDuration/2);
|
||||
|
||||
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_STUN);
|
||||
effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
|
||||
effect eDeath = EffectStunned();
|
||||
effect eLink = EffectLinkEffects(eVis2, eDeath);
|
||||
|
||||
nDuration = GetScaledDuration(nDuration, oTarget);
|
||||
|
||||
if(!GetIsFriend(oTarget))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_STUN));
|
||||
//Make a saving throw check
|
||||
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,48 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of the Unnatural On Enter
|
||||
//:: NW_S1_AuraMencA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Upon entering the aura all animals are struck with
|
||||
fear.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
|
||||
effect eFear = EffectFrightened();
|
||||
effect eLink = EffectLinkEffects(eVis, eFear);
|
||||
object oTarget = GetEnteringObject();
|
||||
|
||||
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
||||
|
||||
int nDuration = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nRacial = GetRacialType(oTarget);
|
||||
int nDC = 10 + nCHAMod + (GetHitDice(oNPC)/2);
|
||||
|
||||
if(GetIsEnemy(oTarget))
|
||||
{
|
||||
nDuration = (nDuration / 3) + 1;
|
||||
//Make a saving throw check
|
||||
if(nRacial == RACIAL_TYPE_ANIMAL)
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_UNNATURAL));
|
||||
//if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) //:: This ability only affects animals & they don't get a save.
|
||||
//{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,46 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura Unearthly Visage On Enter
|
||||
//:: NW_S1_AuraUnEaA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Upon entering the aura of the creature the player
|
||||
must make a will save or be killed because of the
|
||||
sheer ugliness or beauty of the creature.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
|
||||
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
||||
|
||||
effect eDeath = EffectDeath();
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
|
||||
|
||||
if(GetIsEnemy(oTarget, oNPC))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_UNEARTHLY_VISAGE));
|
||||
//Make a saving throw check
|
||||
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget);
|
||||
//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,66 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Acid
|
||||
//:: NW_S1_BltAcid
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
|
||||
int nDC = 10 +nCONMod+ (nHD/2);
|
||||
int nCount = nHD/2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
|
||||
effect eBolt;
|
||||
|
||||
//ankheg
|
||||
if(GetAppearanceType(oNPC) == APPEARANCE_TYPE_BEETLE_SLICER)
|
||||
{
|
||||
nDamage = d4(4);
|
||||
}
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ACID));
|
||||
|
||||
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ACID);
|
||||
|
||||
//Make a ranged touch attack
|
||||
int nTouch = TouchAttackRanged(oTarget);
|
||||
if(nTouch > 0)
|
||||
{
|
||||
if(nTouch == 2)
|
||||
{
|
||||
nDamage *= 2;
|
||||
}
|
||||
//Set damage effect
|
||||
eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ACID);
|
||||
if(nDamage > 0)
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user