Spell & Ability Upgrade
Reorganized hak files & removed duplicates. Added @rafhot's PRC spell & ability level scaling expansion. Further script integration. Full compile.
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115
_haks/poa_exp_spells/sp_shock_grasp.nss
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115
_haks/poa_exp_spells/sp_shock_grasp.nss
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//::///////////////////////////////////////////////
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//:: Name Shocking Grasp
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//:: FileName sp_shock_grasp.nss
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//:://////////////////////////////////////////////
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/**@file Shocking Grasp
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Evocation [Electricity]
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Level: Sor/Wiz 1, Duskblade 1
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Components: V, S
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature or object touched
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: Yes
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Your successful melee touch attack deals 1d6 points
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of electricity damage per caster level (maximum 5d6).
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When delivering the jolt, you gain a +3 bonus on
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attack rolls if the opponent is wearing metal armor
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(or made out of metal, carrying a lot of metal,
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or the like).
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**/
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//::////////////////////////////////////////////////
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//:: Author: Tenjac
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//:: Date : 29.9.06
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//::////////////////////////////////////////////////
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/*3055
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<BEGIN NOTES TO SCRIPTER - MAY BE DELETED LATER>
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Modify as necessary
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Most code should be put in DoSpell()
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PRC_SPELL_EVENT_ATTACK is set when a
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touch or ranged attack is used
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<END NOTES TO SCRIPTER>
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*/
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#include "prc_inc_sp_tch"
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nPenetr = nCasterLevel + SPGetPenetr();
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int nDie = min(nCasterLevel, 20);
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object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
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effect eVis = EffectVisualEffect(VFX_DUR_BIGBYS_BIGBLUE_HAND2);
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SHOCKING_GRASP));
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int nAttackBonus = GetBaseAC(oArmor) >= 4 ? 3 : 0;
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int iAttackRoll = PRCDoMeleeTouchAttack(oTarget, TRUE, oCaster, nAttackBonus);
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if(iAttackRoll > 0)
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{
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// Only creatures, and PvP check.
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Check Spell Resistance
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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int nDam = d6(nDie);
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if(nMetaMagic & METAMAGIC_MAXIMIZE)
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nDam = 6 * nDie;
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if(nMetaMagic & METAMAGIC_EMPOWER)
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nDam += (nDam/2);
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int eDamageType = ChangedElementalDamage(oCaster, DAMAGE_TYPE_ELECTRICAL);
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ApplyTouchAttackDamage(oCaster, oTarget, iAttackRoll, nDam, eDamageType);
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PRCBonusDamage(oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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return iAttackRoll;// return TRUE if spell charges should be decremented
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}
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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if (!X2PreSpellCastCode()) return;
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{
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//holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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