Spell & Ability Upgrade
Reorganized hak files & removed duplicates. Added @rafhot's PRC spell & ability level scaling expansion. Further script integration. Full compile.
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62
_haks/poa_exp_abilities/nw_s1_pulslvldr.nss
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62
_haks/poa_exp_abilities/nw_s1_pulslvldr.nss
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//::///////////////////////////////////////////////
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//:: Pulse: Level Drain
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//:: NW_S1_PulsLvlDr
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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A wave of energy emanates from the creature which affects
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all within 10ft. Damage can be reduced by half for all
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damaging variants.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 14, 2000
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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//#include "wm_include"
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void main()
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{
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//if (WildMagicOverride()) { return; }
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//:: Declare major variables
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object oNPC = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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int nHD = GetHitDice(oNPC);
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int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
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int nDC = 10 +nCHAMod+ (nHD/2);
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float fDelay;
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effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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effect eHowl;
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effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(oNPC));
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//Get first target in spell area
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != oNPC)
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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fDelay = GetSpellEffectDelay(GetLocation(oNPC), oTarget)/20;
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay))
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{
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//Apply the VFX impact and effects
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eHowl = EffectNegativeLevel(1);
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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}
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//Get next target in spell area
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
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}
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}
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