Spell & Ability Upgrade
Reorganized hak files & removed duplicates. Added @rafhot's PRC spell & ability level scaling expansion. Further script integration. Full compile.
This commit is contained in:
47
_haks/poa_exp_abilities/nw_s1_bltdeath.nss
Normal file
47
_haks/poa_exp_abilities/nw_s1_bltdeath.nss
Normal file
@@ -0,0 +1,47 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Death
|
||||
//:: NW_S1_BltDeath
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
|
||||
effect eBolt = EffectDeath();
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DEATH));
|
||||
//Make a saving throw check
|
||||
if(TouchAttackRanged(oTarget))
|
||||
{
|
||||
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
|
||||
//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user