Further PRC integration

Further PRC integration. Updated racial & class hooks.  Updated NPC AI  for PRC NPC events.  Updated loot generation tables for PRC classes.
This commit is contained in:
Jaysyn904
2022-10-09 23:07:18 -04:00
parent baf0860664
commit 6937da5f87
1708 changed files with 242 additions and 1746 deletions

View File

@@ -1,23 +1,16 @@
#include "prc_class_const"
void main()
{
object oDoor = OBJECT_SELF;
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int nClass;
nClass = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
+GetLevelByClass(CLASS_TYPE_NINJA, oPC)
+GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
+GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
+GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
if (nClass <= 14)
{
AssignCommand(oDoor, ActionCloseDoor(oDoor));
SetLocked(oDoor, TRUE) ;
SendMessageToPC(oPC, "This complex lock has detected tampering, and relocked itself.");
}
object oDoor = OBJECT_SELF;
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int class1 = GetLevelByClass(CLASS_TYPE_ROGUE, oPC);
int class2 = GetLevelByClass(CLASS_TYPE_BARD, oPC);
int pass = class1 + class2;
if (pass <=14){
AssignCommand(oDoor, ActionCloseDoor(oDoor));
SetLocked(oDoor, TRUE) ;
SendMessageToPC(oPC, "This complex lock has detected tampering, and relocked itself.");
}
}