Further PRC integration
Further PRC integration. Updated racial & class hooks. Updated NPC AI for PRC NPC events. Updated loot generation tables for PRC classes.
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@@ -1,23 +1,16 @@
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#include "prc_class_const"
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void main()
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{
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object oDoor = OBJECT_SELF;
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object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
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int nClass;
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nClass = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
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+GetLevelByClass(CLASS_TYPE_NINJA, oPC)
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+GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
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+GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
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+GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
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if (nClass <= 14)
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{
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AssignCommand(oDoor, ActionCloseDoor(oDoor));
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SetLocked(oDoor, TRUE) ;
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SendMessageToPC(oPC, "This complex lock has detected tampering, and relocked itself.");
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}
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object oDoor = OBJECT_SELF;
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object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
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int class1 = GetLevelByClass(CLASS_TYPE_ROGUE, oPC);
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int class2 = GetLevelByClass(CLASS_TYPE_BARD, oPC);
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int pass = class1 + class2;
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if (pass <=14){
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AssignCommand(oDoor, ActionCloseDoor(oDoor));
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SetLocked(oDoor, TRUE) ;
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SendMessageToPC(oPC, "This complex lock has detected tampering, and relocked itself.");
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}
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}
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