Further PRC integration

Further PRC integration. Updated racial & class hooks.  Updated NPC AI  for PRC NPC events.  Updated loot generation tables for PRC classes.
This commit is contained in:
Jaysyn904
2022-10-09 23:07:18 -04:00
parent baf0860664
commit 6937da5f87
1708 changed files with 242 additions and 1746 deletions

View File

@@ -5,31 +5,17 @@
//:: Created By: Script Wizard
//:: Created On: 4/24/2008 3:19:55 PM
//:://////////////////////////////////////////////
#include "prc_class_const"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int nClass;
//:: Restrict based on the player's class
nClass = GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)
+GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC)
+GetLevelByClass(CLASS_TYPE_OCULAR, oPC)
+GetLevelByClass(CLASS_TYPE_JUDICATOR, oPC)
+GetLevelByClass(CLASS_TYPE_DISC_BAALZEBUL, oPC)
+GetLevelByClass(CLASS_TYPE_DISPATER, oPC)
+GetLevelByClass(CLASS_TYPE_BLIGHTLORD, oPC)
+GetLevelByClass(CLASS_TYPE_ORCUS, oPC)
+GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oPC)
+GetLevelByClass(CLASS_TYPE_THRALL_OF_GRAZZT_A, oPC)
+GetLevelByClass(CLASS_TYPE_DISCIPLE_OF_MEPH, oPC)
+GetLevelByClass(CLASS_TYPE_DISCIPLE_OF_ASMODEUS, oPC)
+GetLevelByClass(CLASS_TYPE_TALON_OF_TIAMAT, oPC);
if(nClass <= 0)
// Restrict based on the player's class
int iPassed = 0;
if(GetLevelByClass(CLASS_TYPE_ASSASSIN, GetPCSpeaker()) >= 1)
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_PALE_MASTER, GetPCSpeaker()) >= 1))
iPassed = 1;
if(iPassed == 0)
return FALSE;
return TRUE;
}
}