Setup onSpawn Evolved Undead template

Setup onSpawn Evolved Undead template.  Started baseitem work for new iprop forge system.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-12-13 14:05:19 -05:00
parent 1c5cbbe7ea
commit 582b9dbb49
23 changed files with 1387 additions and 17 deletions

View File

@@ -20,16 +20,20 @@ void SendMessageToAllPC(string sMessage);
void SetTlkOverrideForMaximumLevel(object oPC)
{
int nLevel = GetHitDice(oPC);
if (nLevel < 40)
{
NWNX_Player_SetTlkOverride(oPC, 315, "");
}
else
{
NWNX_Player_SetTlkOverride(oPC, 315, "Next Level: " + IntToString((nLevel + 1) * nLevel * 500) + "\n");
}
int nLevel = GetHitDice(oPC);
if (nLevel >= 60)
{
NWNX_Player_SetTlkOverride(oPC, 315, "Maximum Level");
}
else if (nLevel > 39)
{
NWNX_Player_SetTlkOverride(oPC, 315, "Next Level: " + IntToString((nLevel + 1) * nLevel * 500) + "\n");
}
else
{
NWNX_Player_SetTlkOverride(oPC, 315, "");
}
}
void SendMessageToAllPC(string sMessage)