Setup onSpawn Evolved Undead template
Setup onSpawn Evolved Undead template. Started baseitem work for new iprop forge system. Full compile. Updated release archive.
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@@ -20,16 +20,20 @@ void SendMessageToAllPC(string sMessage);
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void SetTlkOverrideForMaximumLevel(object oPC)
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{
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int nLevel = GetHitDice(oPC);
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if (nLevel < 40)
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{
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NWNX_Player_SetTlkOverride(oPC, 315, "");
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}
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else
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{
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NWNX_Player_SetTlkOverride(oPC, 315, "Next Level: " + IntToString((nLevel + 1) * nLevel * 500) + "\n");
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}
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int nLevel = GetHitDice(oPC);
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if (nLevel >= 60)
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{
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NWNX_Player_SetTlkOverride(oPC, 315, "Maximum Level");
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}
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else if (nLevel > 39)
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{
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NWNX_Player_SetTlkOverride(oPC, 315, "Next Level: " + IntToString((nLevel + 1) * nLevel * 500) + "\n");
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}
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else
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{
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NWNX_Player_SetTlkOverride(oPC, 315, "");
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}
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}
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void SendMessageToAllPC(string sMessage)
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