AI update
Minor AI update. Chicken infestation removal. Full compile.
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@@ -21,11 +21,11 @@
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void main()
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{
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//ExecuteScript("prc_npc_hb", OBJECT_SELF); Disabled because of chickens.
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// * if not runnning normal or better Ai then exit for performance reasons
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if (GetAILevel() == AI_LEVEL_VERY_LOW) return;
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ExecuteScript("prc_npc_hb", OBJECT_SELF);
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// Buff ourselves up right away if we should
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if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY))
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{
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@@ -12,11 +12,10 @@
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void main()
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{
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ExecuteScript("prc_npc_percep", OBJECT_SELF);
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// * if not runnning normal or better Ai then exit for performance reasons
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// * if not runnning normal or better Ai then exit for performance reasons
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if (GetAILevel() == AI_LEVEL_VERY_LOW) return;
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ExecuteScript("prc_npc_percep", OBJECT_SELF);
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object oPercep = GetLastPerceived();
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int bSeen = GetLastPerceptionSeen();
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