Updated NWNxEE scripts
Updated NWNxEE scripts. Full compile. Updated release archive.
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@@ -69,7 +69,12 @@ void NWNX_Item_SetBaseItemType(object oItem, int nBaseItem);
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///
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/// [1] When specifying per-part coloring, the value 255 corresponds with the logical
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/// function 'clear colour override', which clears the per-part override for that part.
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void NWNX_Item_SetItemAppearance(object oItem, int nType, int nIndex, int nValue);
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/// @param oItem The item
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/// @param nType The type
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/// @param nIndex The index
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/// @param nValue The value
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/// @param bUpdateCreatureAppearance If TRUE, also update the appearance of oItem's possessor. Only works for armor/helmets/cloaks. Will remove the item from the quickbar as side effect.
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void NWNX_Item_SetItemAppearance(object oItem, int nType, int nIndex, int nValue, int bUpdateCreatureAppearance = FALSE);
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/// @brief Return a string containing the entire appearance for an item.
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/// @sa NWNX_Item_RestoreItemAppearance
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@@ -187,10 +192,11 @@ void NWNX_Item_SetBaseItemType(object oItem, int nBaseItem)
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NWNX_CallFunction(NWNX_Item, sFunc);
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}
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void NWNX_Item_SetItemAppearance(object oItem, int nType, int nIndex, int nValue)
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void NWNX_Item_SetItemAppearance(object oItem, int nType, int nIndex, int nValue, int bUpdateCreatureAppearance = FALSE)
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{
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string sFunc = "SetItemAppearance";
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NWNX_PushArgumentInt(bUpdateCreatureAppearance);
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NWNX_PushArgumentInt(nValue);
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NWNX_PushArgumentInt(nIndex);
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NWNX_PushArgumentInt(nType);
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