Big Demonic Update
Big Demonic Update. Full compile. Updated release archive.
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@@ -73,7 +73,7 @@ while(GetIsObjectValid(oMon)==TRUE)
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//Only add +1 of the object is indeed a hostile Creature/NPC and not a PC!
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if(!GetIsPC(oMon) && GetObjectType(oMon)==OBJECT_TYPE_CREATURE)
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{
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nCount+=1;
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nCount+=0; //:: 0 = disable this whole mess. -Jaysyn
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}
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//find the next monster..
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oMon = GetNextObjectInArea(GetArea(oPC));
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