Big Demonic Update

Big Demonic Update. Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-05-08 17:19:06 -04:00
parent c57de79566
commit 3e00bab038
256 changed files with 156994 additions and 15916 deletions

File diff suppressed because it is too large Load Diff

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1315 aragnosh_ 0 6 **** 0 ****
1316 seafaref_ 1 4 **** 0 ****
1317 seafareh_ 0 4 **** 0 ****
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1318 Nalfeshnee_ 4 20 **** 0 ****
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2003 osyluth_ 4 20 **** 0 ****
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2042 marilith2_ 4 20 **** 0 ****
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//::///////////////////////////////////////////////
//:: Combat Maneuver calling script:
//:: prc_combatmove
//::///////////////////////////////////////////////
/** @file
Relies on prc_inc_combmove to do various things
This is only for the basic maneuvers, special
versions of these things should be called from
their own scripts.
Things:
Trip
Bullrush
Charge
Overrun
Disarm
Shield Bash
@author Stratovarius
@date Created - 2018.9.18
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_combmove"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
location lTarget = PRCGetSpellTargetLocation();
int nMoveType = PRCGetSpellId();
if (oTarget == oPC) return; // No hitting yourself
if (GetLocalInt(oPC, "CombatLoopProtection")) return; // Stop the damn loop
//FloatingTextStringOnCreature("MoveID: "+IntToString(nMoveType), oPC, FALSE);
if (nMoveType == COMBAT_CHARGE)
DoCharge(oPC, oTarget);
else if (nMoveType == COMBAT_CHARGE_BULL_RUSH)
DoCharge(oPC, oTarget, FALSE, TRUE, 0, -1, TRUE);
else if (nMoveType == COMBAT_BULL_RUSH)
DoBullRush(oPC, oTarget, 0);
else if (nMoveType == COMBAT_TRIP)
DoTrip(oPC, oTarget, 0);
else if (nMoveType == COMBAT_OVERRUN)
DoOverrun(oPC, oTarget, lTarget);
else if (nMoveType == COMBAT_DISARM)
DoDisarm(oPC, oTarget);
else if (nMoveType == COMBAT_SHIELD_BASH)
DoShieldBash(oPC, oTarget);
else if (nMoveType == COMBAT_SHIELD_CHARGE)
DoShieldCharge(oPC, oTarget);
else if (nMoveType == COMBAT_SHIELD_SLAM)
{
// If we're far enough away, charge, else, slam
if (MetersToFeet(GetDistanceBetweenLocations(GetLocation(oPC), GetLocation(oTarget))) >= 10.0)
DoShieldCharge(oPC, oTarget, TRUE);
else
DoShieldBash(oPC, oTarget, 0, 0, 0, FALSE, FALSE, TRUE);
}
SetLocalInt(oPC, "CombatLoopProtection", TRUE);
DelayCommand(4.0, DeleteLocalInt(oPC, "CombatLoopProtection"));
}

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@@ -1875,7 +1875,7 @@
1871 **** **** ****
1872 **** **** ****
1873 **** **** ****
1874 **** **** ****
1874 "Demon: Nalfeshnee (Shemu-Heru)" c_Nalfeshnee ****
1875 **** **** ****
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1877 **** **** ****
@@ -1890,7 +1890,7 @@
1886 **** **** ****
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1889 **** **** ****
1889 "Demon: Retriever" c_retriever ****
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@@ -2092,8 +2092,8 @@
2088 **** **** ****
2089 **** **** ****
2090 **** **** ****
2091 **** **** ****
2092 **** **** ****
2091 "Demon: Dretch (CODI)*" c_drtch ****
2092 "Demon: Dretch, Kitchen (CODI)*" c_ktchdrtch ****
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@@ -2205,16 +2205,16 @@
2201 **** **** ****
2202 **** **** ****
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2206 **** **** ****
2204 "Demon: Glabrezu*" c_glabrezu default
2205 "Demon: Marilith, Blackguard*" c_marilith3 default
2206 "Demon: Marilith, Humanoid*" c_marilith2 default
2207 **** **** ****
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2209 **** **** ****
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2213 **** **** ****
2213 "Demon: Vrock 2*" c_dmvrock2 ****
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@@ -2233,9 +2233,9 @@
2229 **** **** ****
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2234 **** **** ****
2232 "Devil: Osyluth 1 (CODI)*" codi_osya ****
2233 "Devil: Osyluth 2 (CODI)*" codi_osyb ****
2234 "Devil: Osyluth 3 (CODI)*" codi_osyc ****
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@@ -3062,7 +3062,7 @@
3058 **** **** ****
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3061 **** **** ****
3061 "Demon: Nalfeshnee (CCP)*" zcp_type4 default
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@@ -3211,8 +3211,8 @@
3207 **** **** ****
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3210 "Demon: Babau (HP)*" hp_babau default
3211 "Demon: Balor 2 (HP)*" hp_demon1 default
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@@ -25028,7 +25028,7 @@
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25027 **** **** ****
25027 Hezrou c_hezrou evmap_irrid
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2DA V2.0
LABEL MODEL ENVMAP
0 None **** ****
1 Demon c_wingsdm default
2 Angel c_wingsan ****
3 Bat c_wingbat ****
4 Dragon c_wingdra ****
5 Butterfly c_wingbut ****
6 Bird c_wingbird ****
7 **** **** ****
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56 **** **** ****
57 **** **** ****
58 **** **** ****
59 "Dragon Wing, Brass" c_wingdrg1_brs default
60 "Dragon Wing, Bronze" c_wingdrg1_brz default
61 "Dragon Wing, Copper" c_wingdrg1_cop default
62 "Dragon Wing, Silver" c_wingdrg1_sil default
63 "Dragon Wing, Gold" c_wingdrg1_gol default
64 "Dragon Wing, White" c_wingdrg1_whi ****
65 "Dragon Wing, Black" c_wingdrg1_blk ****
66 "Dragon Wing, Green" c_wingdrg1_grn ****
67 "Dragon Wing, Blue" c_wingdrg1_blu ****
68 "Dragon Wing, Red" c_wingdrg1_red ****
69 "Dragon Wing, Brass 2" c_wingdrg2_brs default
70 "Dragon Wing, Bronze 2" c_wingdrg2_brz default
71 "Dragon Wing, Copper 2" c_wingdrg2_cop default
72 "Dragon Wing, Silver 2" c_wingdrg2_sil default
73 "Dragon Wing, Gold 2" c_wingdrg2_gol default
74 "Dragon Wing, White 2" c_wingdrg2_whi ****
75 "Dragon Wing, Black 2" c_wingdrg2_blk ****
76 "Dragon Wing, Green 2" c_wingdrg2_grn ****
77 "Dragon Wing, Blue 2" c_wingdrg2_blu ****
78 "Dragon Wing, Red 2" c_wingdrg2_red ****
79 "Backpack" c_backpack ****
80 "Backpack, Bedroll" c_rollpack ****
81 "Quiver" c_quiver default
82 "Quiver, Empty" c_quiverempty default
83 "Scabbard" c_scabbard default
84 "Scabbard, empty" c_scabbard_e default
85 "Scabbard A" c_scabbardA default
86 "Scabbard A, empty" c_scabbardA_e default
87 "Scabbard B" c_scabbardB default
88 "Scabbard B, empty" c_scabbardB_e default
89 "Greatsword" c_greatsword default
90 "wings: Nalfeshnee" c_wingNalph ****
91 "wings: Pazuzu" c_wingspazu ****