Removed depreciated location saving functions.
Removed depreciated location saving functions. Removed duplicate `prc_combatmove.nss` from top hak. Full compile. Updated release archive.
This commit is contained in:
@@ -69,7 +69,7 @@ while (GetIsObjectValid(oItem))
|
||||
}
|
||||
// */
|
||||
|
||||
//We should delay this to allow them to logg on first!
|
||||
//We should delay this to allow them to log on first!
|
||||
DelayCommand(0.2, DoJump(oPC));
|
||||
|
||||
|
||||
@@ -93,15 +93,15 @@ object oGuild = GetItemPossessedBy(oPC, "guildstone");
|
||||
location lSaved;
|
||||
|
||||
|
||||
//Store the PC's location, so they can come back here after relogging
|
||||
if(oGuild != OBJECT_INVALID)
|
||||
//Store the PC's location, so they can come back here after relogging <- Handled by PRC8
|
||||
/* if(oGuild != OBJECT_INVALID)
|
||||
{
|
||||
lSaved = GetCampaignLocation("LOCATIONS", GetName(oGuild), oPC);
|
||||
}
|
||||
else
|
||||
{
|
||||
lSaved = GetLocation(GetWaypointByTag("guildway"));
|
||||
}
|
||||
} */
|
||||
|
||||
|
||||
//If it's a DM
|
||||
@@ -123,25 +123,25 @@ if(GetIsDM(oPC))
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
|
||||
//If they are in the guild...
|
||||
else if(GetItemPossessedBy(oPC, "guildpass")!=OBJECT_INVALID)
|
||||
//If they are in the guild... <- Not restricted to guild anymore
|
||||
/* else if(GetItemPossessedBy(oPC, "guildpass")!=OBJECT_INVALID)
|
||||
{
|
||||
//Only guild can return to where their location was saved..
|
||||
//This reduces lagg and keeps the database smaller...
|
||||
if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID)
|
||||
{
|
||||
DelayCommand(0.1, AssignCommand(oPC, ClearAllActions()));
|
||||
DelayCommand(0.2, AssignCommand(oPC, ActionJumpToLocation(lSaved)));
|
||||
}
|
||||
//Only guild can return to where their location was saved..
|
||||
//This reduces lagg and keeps the database smaller...
|
||||
if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID)
|
||||
{
|
||||
DelayCommand(0.1, AssignCommand(oPC, ClearAllActions()));
|
||||
DelayCommand(0.2, AssignCommand(oPC, ActionJumpToLocation(lSaved)));
|
||||
}
|
||||
|
||||
//Otherwise jump the pc to town - Just In Case!
|
||||
else
|
||||
{
|
||||
DelayCommand(0.1, AssignCommand(oPC, ClearAllActions()));
|
||||
DelayCommand(0.2, AssignCommand(oPC, ActionJumpToLocation(guild)));
|
||||
}
|
||||
//Otherwise jump the pc to town - Just In Case!
|
||||
else
|
||||
{
|
||||
DelayCommand(0.1, AssignCommand(oPC, ClearAllActions()));
|
||||
DelayCommand(0.2, AssignCommand(oPC, ActionJumpToLocation(guild)));
|
||||
}
|
||||
|
||||
}
|
||||
} */
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
else
|
||||
|
Reference in New Issue
Block a user