Removed depreciated location saving functions.
Removed depreciated location saving functions. Removed duplicate `prc_combatmove.nss` from top hak. Full compile. Updated release archive.
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@@ -36,7 +36,7 @@ int MULTI_PLAYER = GetLocalInt(GetModule(), "multi");
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while(GetIsObjectValid(oPP))
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{
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//If they are in the guild...
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if(GetItemPossessedBy(oPP, "guildpass")!=OBJECT_INVALID)
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/* if(GetItemPossessedBy(oPP, "guildpass")!=OBJECT_INVALID) <- Location handled by PRC8 now
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{
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//Let's make sure their area is valid!
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if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID)
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@@ -54,7 +54,7 @@ if(GetItemPossessedBy(oPP, "guildpass")!=OBJECT_INVALID)
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else
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{
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SendMessageToPC(oPP, "Your location was NOT saved, you need to rest to save your location.");
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}
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} */
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}
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//If the PC is not polymorphed save their character as well!
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@@ -74,7 +74,7 @@ else
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}
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oPP = GetNextPC();
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}
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//}
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SendMessageToPC(GetPCSpeaker(), "All characters on the server have been saved.");
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SendMessageToAllDMs("All characters saved at Rowan Tree.");
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