Removed depreciated location saving functions.

Removed depreciated location saving functions.  Removed duplicate `prc_combatmove.nss` from top hak.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-11-07 07:42:00 -05:00
parent 6aa1491726
commit 3891e0173a
24 changed files with 72 additions and 133 deletions

View File

@@ -36,7 +36,7 @@ int MULTI_PLAYER = GetLocalInt(GetModule(), "multi");
while(GetIsObjectValid(oPP))
{
//If they are in the guild...
if(GetItemPossessedBy(oPP, "guildpass")!=OBJECT_INVALID)
/* if(GetItemPossessedBy(oPP, "guildpass")!=OBJECT_INVALID) <- Location handled by PRC8 now
{
//Let's make sure their area is valid!
if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID)
@@ -54,7 +54,7 @@ if(GetItemPossessedBy(oPP, "guildpass")!=OBJECT_INVALID)
else
{
SendMessageToPC(oPP, "Your location was NOT saved, you need to rest to save your location.");
}
} */
}
//If the PC is not polymorphed save their character as well!
@@ -74,7 +74,7 @@ else
}
oPP = GetNextPC();
}
//}
SendMessageToPC(GetPCSpeaker(), "All characters on the server have been saved.");
SendMessageToAllDMs("All characters saved at Rowan Tree.");