Removed depreciated location saving functions.

Removed depreciated location saving functions.  Removed duplicate `prc_combatmove.nss` from top hak.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-11-07 07:42:00 -05:00
parent 6aa1491726
commit 3891e0173a
24 changed files with 72 additions and 133 deletions

View File

@@ -35,9 +35,9 @@ string sName = GetStringLeft(GetName(oPP), 20);
location lSaved = GetLocation(oPP);
int MULTI_PLAYER = GetLocalInt(GetModule(), "multi");
while(GetIsObjectValid(oPP))
/*while(GetIsObjectValid(oPP))
{
//If they are in the guild...
//If they are in the guild...
if(GetItemPossessedBy(oPP, "guildpass")!=OBJECT_INVALID)
{
//Let's make sure their area is valid!
@@ -55,8 +55,8 @@ if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID)
else
{
SendMessageToPC(oPP, "Your location was NOT saved, you need to rest to save your location.");
}
}
}
}*/
//If the PC is not polymorphed save their character as well!
if(IsShifterMorphed(oPP)==FALSE)
@@ -75,7 +75,7 @@ SendMessageToPC(oPP, "Your location was NOT saved, you need to rest to save your
}
oPP = GetNextPC();
}
//}
SendMessageToPC(GetPCLevellingUp(), "All characters on the server are saved when any character levels up.");
string oDM = (GetPCPlayerName(GetPCLevellingUp())+" has leveled. All characters saved.");