Removed depreciated location saving functions.
Removed depreciated location saving functions. Removed duplicate `prc_combatmove.nss` from top hak. Full compile. Updated release archive.
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@@ -35,9 +35,9 @@ string sName = GetStringLeft(GetName(oPP), 20);
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location lSaved = GetLocation(oPP);
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int MULTI_PLAYER = GetLocalInt(GetModule(), "multi");
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while(GetIsObjectValid(oPP))
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/*while(GetIsObjectValid(oPP))
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{
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//If they are in the guild...
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//If they are in the guild...
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if(GetItemPossessedBy(oPP, "guildpass")!=OBJECT_INVALID)
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{
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//Let's make sure their area is valid!
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@@ -55,8 +55,8 @@ if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID)
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else
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{
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SendMessageToPC(oPP, "Your location was NOT saved, you need to rest to save your location.");
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}
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}
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}
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}*/
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//If the PC is not polymorphed save their character as well!
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if(IsShifterMorphed(oPP)==FALSE)
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@@ -75,7 +75,7 @@ SendMessageToPC(oPP, "Your location was NOT saved, you need to rest to save your
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}
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oPP = GetNextPC();
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}
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//}
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SendMessageToPC(GetPCLevellingUp(), "All characters on the server are saved when any character levels up.");
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string oDM = (GetPCPlayerName(GetPCLevellingUp())+" has leveled. All characters saved.");
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