Removed depreciated location saving functions.
Removed depreciated location saving functions. Removed duplicate `prc_combatmove.nss` from top hak. Full compile. Updated release archive.
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@@ -101,19 +101,19 @@ int nHD = GetHitDice(oPC);
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//For the guild only!
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//If they are in the guild...
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if(GetItemPossessedBy(oPC, "guildpass")!=OBJECT_INVALID)
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/* if(GetItemPossessedBy(oPC, "guildpass")!=OBJECT_INVALID)
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{
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if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID)
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{
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object oGuild = GetItemPossessedBy(oPC, "guildstone");
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if(GetArea(GetAreaFromLocation(lSaved))!= OBJECT_INVALID)
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{
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object oGuild = GetItemPossessedBy(oPC, "guildstone");
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//Store the PC's location, so they can come back here after relogging
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SetCampaignLocation("LOCATIONS", GetName(oGuild), lSaved, oPC);
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//Store the PC's location, so they can come back here after relogging
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SetCampaignLocation("LOCATIONS", GetName(oGuild), lSaved, oPC);
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//Tell the PC their location was saved..
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SendMessageToPC(oPP, "Location Saved!");
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}
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}
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//Tell the PC their location was saved..
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SendMessageToPC(oPP, "Location Saved!");
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}
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} */
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//************CLEAR THE PC'S REPUTATION WITH ALL NPCS*****************
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if(GetIsPC(oPlayer))
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