Added DMFI
Added DMFI. Set Diamond Golem appearance size to large. Full compile. Updated release archive.
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33
_module/nss/set_death_parth.nss
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33
_module/nss/set_death_parth.nss
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// DMFI MP Starter Mod
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// Module Control Settings scripts by Carlo
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// Used in the mod_ruleset conversation
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// Full text copied and then uncommented, to preserve my sanity
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// in having to create all the different little convo setting scripts
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// also helpful to see the different options all presented together
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void main()
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{
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// ** Rest Systems **
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// SetLocalInt(GetModule(), "rest_system", 1); // default - time-based rest
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// SetLocalInt(GetModule(), "rest_system", 2); // supply-based resting
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// SetLocalInt(GetModule(), "rest_system", 3); // DMFI rest system (alpha)
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// SetLocalInt(GetModule(), "rest_system", 4); // standard NWN:EE resting
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// SetLocalInt(GetModule(), "rest_system", 5); // disable resting
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// ** Dying/Death/Respawn Systems **
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SetLocalInt(GetModule(), "death_system", 1); // default - Parthenon Easy Death System (PC can be revived unless entire party killed, no respawn)
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// SetLocalInt(GetModule(), "death_system", 2); // HABD system for bleeding / death (no respawn by default)
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// SetLocalInt(GetModule(), "death_system", 3); // standard NWN:EE death with unlimited respawn
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// SetLocalInt(GetModule(), "death_system", 4); // standard NWN:EE death with respawn penalty
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// SetLocalInt(GetModule(), "respawn_system", 1); // default - respawn location set to current PC location
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// SetLocalInt(GetModule(), "respawn_system", 2); // respawn location set to module starting point
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// SetLocalInt(GetModule(), "respawn_system", 3); // respawn at module waypoint "wp_respawn_loc"
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return;
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}
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