Added DMFI
Added DMFI. Set Diamond Golem appearance size to large. Full compile. Updated release archive.
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_module/nss/re_onload.nss
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30
_module/nss/re_onload.nss
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//::///////////////////////////////////////////////
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//:: FileName re_onload.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This is the default OnLoad script for the BESIE
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Random Encounter system. This script is really just
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a template. The OnLoad handler is the best place
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to set the random encounter properties for the areas
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of your module.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Ray Miller
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//:: Created On: 5/17/03
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//:://////////////////////////////////////////////
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#include"re_rndenc"
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void main()
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{
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//Notice that everything here matches the default settings of the SetRndEncProperties function except
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//the iChanceOnRest parameter, which is set to 0. The purpose of this statement is to make every area
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//of this module, that is not explicitley set, safe for resting.
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SetRndEncProperties(GetModule(), 4, TRUE, "re_ceghimpubt0", 180, 2, 4, FALSE, 0);
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//This sets the chance of a resting encounter in the area to 20 percent. Remember that when players
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//are resting it is because they are wounded and/or are low on resources. It is important not to set
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//the random encounter difficulty too high, especially in areas that are not safe for resting.
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// Repeat the following function call for each area that needs specific properties set.
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//SetRndEncProperties(GetObjectByTag("<Area tag goes here>"), 4, TRUE, "re_ceghimpubt0", 180, 2, 4, FALSE, 20);
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}
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