Further PRC integration
Further PRC integration. Fixed Rod of Ruin. Full compile.
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30
_module/nss/nw_c2_default8.nss
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30
_module/nss/nw_c2_default8.nss
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//:://////////////////////////////////////////////////
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//:: NW_C2_DEFAULT8
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/*
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Default OnDisturbed event handler for NPCs.
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*/
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//:://////////////////////////////////////////////////
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//:: Copyright (c) 2002 Floodgate Entertainment
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//:: Created By: Naomi Novik
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//:: Created On: 12/22/2002
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//:://////////////////////////////////////////////////
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#include "nw_i0_generic"
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void main()
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{
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ExecuteScript("prc_npc_disturb", OBJECT_SELF);
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object oTarget = GetLastDisturbed();
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// If we've been disturbed and are not already fighting,
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// attack our disturber.
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if (GetIsObjectValid(oTarget) && !GetIsFighting(OBJECT_SELF)) {
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DetermineCombatRound(oTarget);
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}
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// Send the disturbed flag if appropriate.
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if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) {
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SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DISTURBED));
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}
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}
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