Fixed Greater Mummy AI
Fixed Greater Mummy AI. Added more sarcophaguses to the Labyrinth. Fixed Crypt Chanter aura (maybe?). Full compile. Updated release archive.
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@@ -111,7 +111,7 @@ void main()
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if(nBleakborn)ExecuteScript("bleakaura",OBJECT_SELF);
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int nCryptChanter = GetStringLeft(GetTag(OBJECT_SELF), 12) == "CRYPTCHANTER" ? TRUE : FALSE;
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if(nCryptChanter)ExecuteScript("DrainingMelody",OBJECT_SELF);
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if(nCryptChanter)ExecuteScript("drainingmelody",OBJECT_SELF);
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int nNWalker = GetStringLeft(GetTag(OBJECT_SELF), 11) == "NIGHTWALKER" ? TRUE : FALSE;
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if(nNWalker)ExecuteScript("desecrating_aura",OBJECT_SELF);
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