Fixed Greater Mummy AI
Fixed Greater Mummy AI. Added more sarcophaguses to the Labyrinth. Fixed Crypt Chanter aura (maybe?). Full compile. Updated release archive.
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@@ -111,7 +111,7 @@ void main()
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if(nBleakborn)ExecuteScript("bleakaura",OBJECT_SELF);
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int nCryptChanter = GetStringLeft(GetTag(OBJECT_SELF), 12) == "CRYPTCHANTER" ? TRUE : FALSE;
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if(nCryptChanter)ExecuteScript("DrainingMelody",OBJECT_SELF);
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if(nCryptChanter)ExecuteScript("drainingmelody",OBJECT_SELF);
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int nNWalker = GetStringLeft(GetTag(OBJECT_SELF), 11) == "NIGHTWALKER" ? TRUE : FALSE;
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if(nNWalker)ExecuteScript("desecrating_aura",OBJECT_SELF);
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@@ -1744,7 +1744,7 @@ HUNEFER002 - Hunefer: 54 HD / CR75
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//
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// Spawn the Default mob
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default:
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sRetTemplate = "prc_to_mummy"; //:: Greater Mummy of Orcus: 25 HD / CR19
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sRetTemplate = "poa_mummy001"; //:: Greater Mummy of Orcus: 25 HD / CR19
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break;
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//
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}
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