Fixed Greater Mummy AI

Fixed Greater Mummy AI.  Added more sarcophaguses to the Labyrinth.  Fixed Crypt Chanter aura (maybe?).  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-04-11 12:50:59 -04:00
parent c7521cf0ee
commit 256a892bab
16 changed files with 2261 additions and 11 deletions

View File

@@ -111,7 +111,7 @@ void main()
if(nBleakborn)ExecuteScript("bleakaura",OBJECT_SELF);
int nCryptChanter = GetStringLeft(GetTag(OBJECT_SELF), 12) == "CRYPTCHANTER" ? TRUE : FALSE;
if(nCryptChanter)ExecuteScript("DrainingMelody",OBJECT_SELF);
if(nCryptChanter)ExecuteScript("drainingmelody",OBJECT_SELF);
int nNWalker = GetStringLeft(GetTag(OBJECT_SELF), 11) == "NIGHTWALKER" ? TRUE : FALSE;
if(nNWalker)ExecuteScript("desecrating_aura",OBJECT_SELF);

View File

@@ -1744,7 +1744,7 @@ HUNEFER002 - Hunefer: 54 HD / CR75
//
// Spawn the Default mob
default:
sRetTemplate = "prc_to_mummy"; //:: Greater Mummy of Orcus: 25 HD / CR19
sRetTemplate = "poa_mummy001"; //:: Greater Mummy of Orcus: 25 HD / CR19
break;
//
}