Added "Removed Files" folder
Added "Removed Files" folder in case we needed to review any of them.
This commit is contained in:
118
_removed files/x2_m1_mindblast.nss
Normal file
118
_removed files/x2_m1_mindblast.nss
Normal file
@@ -0,0 +1,118 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Cone: Mindflayer Mind Blast
|
||||
//:: x2_m1_mindblast
|
||||
//:: Copyright (c) 2002 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Anyone caught in the cone must make a
|
||||
Will save (DC 17) or be stunned for 3d4 rounds
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Keith Warner
|
||||
//:: Created On: Dec 5/02
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "x2_i0_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
int nSaveDC = 14 +(GetHitDice(OBJECT_SELF)/2) + GetAbilityModifier(ABILITY_WISDOM,OBJECT_SELF);
|
||||
int nDC = (GetHitDice(OBJECT_SELF)-20)+ nSaveDC;
|
||||
object oTarget = GetSpellTargetObject();
|
||||
object oCaster = OBJECT_SELF;
|
||||
float fRange = 15.0f;
|
||||
int nDuration = d4(1)+1;
|
||||
//DoMindBlast(nSaveDC, d6(10), 15.0f);
|
||||
|
||||
|
||||
if(GetLocalInt(GetArea(OBJECT_SELF), "NOCAST")==2 && !GetIsDM(oCaster))
|
||||
{
|
||||
|
||||
//Make them stop what they are doing instantly!
|
||||
AssignCommand(oCaster, ClearAllActions());
|
||||
|
||||
//Though the player may show animation, nothing happens! :)
|
||||
//SetModuleOverrideSpellScriptFinished();
|
||||
|
||||
FloatingTextStringOnCreature("All spells fizzle in town.", oCaster);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
//Handle Jail...
|
||||
//NO ITEMS WORK IN JAIL!!!
|
||||
if(GetLocalInt(GetArea(oCaster), "JAIL")==1)
|
||||
{
|
||||
AssignCommand(oCaster, ClearAllActions());
|
||||
//Though the player may show animation, nothing happens! :)
|
||||
//SetModuleOverrideSpellScriptFinished();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
{
|
||||
int nStunTime;
|
||||
float fDelay;
|
||||
|
||||
location lTargetLocation = GetSpellTargetLocation();
|
||||
object oTarget;
|
||||
effect eCone;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_SONIC);
|
||||
|
||||
oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, fRange, lTargetLocation, TRUE);
|
||||
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
int nApp = GetAppearanceType(oTarget);
|
||||
int bImmune = FALSE;
|
||||
//----------------------------------------------------------------------
|
||||
// Hack to make mind flayers immune to their psionic attacks...
|
||||
//----------------------------------------------------------------------
|
||||
if (nApp == 413 ||nApp== 414 || nApp == 415)
|
||||
{
|
||||
bImmune = TRUE;
|
||||
}
|
||||
|
||||
if(spellsIsTarget(oTarget,SPELL_TARGET_STANDARDHOSTILE,OBJECT_SELF) && oTarget != OBJECT_SELF && !bImmune )
|
||||
{
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
|
||||
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
|
||||
// already stunned
|
||||
if (GetHasSpellEffect(GetSpellId(),oTarget))
|
||||
{
|
||||
// only affects the targeted object
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_STUN), oTarget);
|
||||
int nDamage;
|
||||
if (GetLevelByClass(CLASS_TYPE_SHIFTER,OBJECT_SELF)>0)
|
||||
{
|
||||
nDamage = d6(GetLevelByClass(CLASS_TYPE_SHIFTER,OBJECT_SELF)/2);
|
||||
}
|
||||
else
|
||||
{
|
||||
nDamage = d6(GetHitDice(OBJECT_SELF)/2);
|
||||
}
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage), oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BIGBYS_FORCEFUL_HAND), oTarget);
|
||||
}
|
||||
else if (WillSave(oTarget, nDC) < 1)
|
||||
{
|
||||
//Calculate the length of the stun
|
||||
nStunTime = nDuration;
|
||||
//Set stunned effect
|
||||
eCone = EffectStunned();
|
||||
eCone = SupernaturalEffect(eCone); //Hack to make it bypass immunities :)
|
||||
//Apply the VFX impact and effects
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCone, oTarget, RoundsToSeconds(nStunTime)));
|
||||
}
|
||||
}
|
||||
//Get next target in spell area
|
||||
oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, fRange, lTargetLocation, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user