Added "Removed Files" folder
Added "Removed Files" folder in case we needed to review any of them.
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162
_removed files/everpclevelup.nss
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162
_removed files/everpclevelup.nss
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//Script Name: everpclevelup
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//////////////////////////////////////////
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//Created By: Genisys (Guile)
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//Created On: 5/20/08 (Updated 8/10/08)
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/////////////////////////////////////////
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/*
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This OnPlayerLevelUp Module Event script
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must be in your Module Event, it does
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quite a few things when the PC levels
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up, and there are optional settings
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below, so please read this fully!
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*/
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////////////////////////////////////////
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//Some of the functions below are other
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//scripters work & bioware functions
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///////////////////////////////////////
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//Required Include (Do not touch!)
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#include "fky_chat_inc"
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//////////////////////////////////////////////////
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//PROTOTYPE DECLARED
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void SendMessageToAllPC(string sMessage);
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//Main Script
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void main()
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{
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//Declare Major Variables
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object oPC = GetPCLevellingUp();
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object oPP = oPC;
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object oTarget;
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oTarget = oPC;
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int nInt;
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nInt = GetObjectType(oTarget);
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int nHD = GetHitDice(oPC);
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effect eEffect;
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location lSaved = GetLocation(oPP);
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//If it's not a PC stop the script
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if (!GetIsPC(oPC)) return;
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//////////////SIMTOOLS//////////////////////////////////////////////////////
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//If you are not using sim tools, then delete the // below this line
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// /*
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//These functions are for SimTools by FunkySwerve (Higher Ground)
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if (ENABLE_LANGUAGES)//check to see if they gained a level in a language class, and if so, add that language
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{
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object oPC = GetPCLevellingUp();
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if (USING_NWNX_DB)
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{
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if ((GetLevelByClass(CLASS_TYPE_RANGER, oPC) || GetLevelByClass(CLASS_TYPE_DRUID, oPC)) && (!GetLocalInt(oPC, "FKY_CHAT_LANG37")))
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{
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SetLocalInt(oPC, "FKY_CHAT_LANG37", TRUE);
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SetPersistentInt(oPC, "FKY_CHAT_LANG37", TRUE);
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}
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if (GetLevelByClass(CLASS_TYPE_ROGUE, oPC) && (!GetLocalInt(oPC, "FKY_CHAT_LANG44")))
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{
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SetLocalInt(oPC, "FKY_CHAT_LANG44", TRUE);
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SetPersistentInt(oPC, "FKY_CHAT_LANG44", TRUE);
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}
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if (GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC) && (!GetLocalInt(oPC, "FKY_CHAT_LANG5")))
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{
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SetLocalInt(oPC, "FKY_CHAT_LANG5", TRUE);
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SetPersistentInt(oPC, "FKY_CHAT_LANG5", TRUE);
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}
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if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) && (!GetLocalInt(oPC, "FKY_CHAT_LANG14")))
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{
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SetLocalInt(oPC, "FKY_CHAT_LANG14", TRUE);
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SetPersistentInt(oPC, "FKY_CHAT_LANG14", TRUE);
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}
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}
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else
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{
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object oStorage = GetItemPossessedBy(oPC, TAG_OF_LANGUAGE_STORAGE_OBJECT);
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if ((GetLevelByClass(CLASS_TYPE_RANGER, oPC) || GetLevelByClass(CLASS_TYPE_DRUID, oPC)) && (!GetLocalInt(oPC, "FKY_CHAT_LANG37")))
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{
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SetLocalInt(oPC, "FKY_CHAT_LANG37", TRUE);
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SetLocalInt(oStorage, "FKY_CHAT_LANG37", TRUE);
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}
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if (GetLevelByClass(CLASS_TYPE_ROGUE, oPC) && (!GetLocalInt(oPC, "FKY_CHAT_LANG44")))
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{
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SetLocalInt(oPC, "FKY_CHAT_LANG44", TRUE);
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SetLocalInt(oStorage, "FKY_CHAT_LANG44", TRUE);
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}
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if (GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC) && (!GetLocalInt(oPC, "FKY_CHAT_LANG5")))
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{
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SetLocalInt(oPC, "FKY_CHAT_LANG5", TRUE);
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SetLocalInt(oStorage, "FKY_CHAT_LANG5", TRUE);
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}
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if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) && (!GetLocalInt(oPC, "FKY_CHAT_LANG14")))
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{
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SetLocalInt(oPC, "FKY_CHAT_LANG14", TRUE);
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SetLocalInt(oStorage, "FKY_CHAT_LANG14", TRUE);
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}
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}
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}
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// DON'T TOUCH THIS LINE! */
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///////////PLAYER LOCATION SAVING////////////////////////////////////////
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//These functions save the location of the player, the control for this
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//option are in the "startingjump" script which must go in your loading
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//area for your module's starting area..
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//Store the PC's current location..
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//Type // at the start of both functions below to deactive it.
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SetCampaignLocation(GetName(GetModule()), "SAVED_LOC", lSaved, oPP);
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//Tell the PC thier location was saved..
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SendMessageToPC(oPC, "Location Saved.");
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////////////AUTOMATIC CHARACTER SAVING ON LEVEL UP OPTION///////////////////
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//Delete the // on the next 2 lines below to activate Automatic Character Saving.
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// DelayCommand(2.0, ExportSingleCharacter(oPC));
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// FloatingTextStringOnCreature("Your character was saved!", oPC);
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//////////////////////////////////////////////////////////////////////////////
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if(nHD == 5 || nHD == 10 || nHD == 15 || nHD == 20 ||
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nHD == 25 || nHD == 30 || nHD == 35 || nHD == 40)
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{
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SendMessageToAllPC(GetName(oPC) + " has reached level " + IntToString(nHD)
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+ " Congratulations!");
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if(nHD == 40)
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{
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//Lets make them concealed 40%
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eEffect = EffectConcealment(40);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC);
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//Make all level 40 PCs glow like a ghost
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,
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SupernaturalEffect(EffectVisualEffect(VFX_DUR_GLOW_WHITE)), oPC);
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}
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}
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//Apply a visual effect of knock each time a PC levels up :)
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_KNOCK), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_KNOCK), GetLocation(oTarget));
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//////////////ANTI-CHEATING OPTION/////////////////////////////////////////
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//This function scans the PC who just leveled up to see if they are playing
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//a legal character or not, just delete the // below to use
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//DelayCommand(2.0, ExecuteScript("cheatercheck4", oPC));
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////////////////////////////////////////////////////////////////////////////
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//Main Script End
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}
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//PROTOTYPE DEFINED
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void SendMessageToAllPC(string sMessage)
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{
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object oPC = GetFirstPC();
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while(GetIsObjectValid(oPC))
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{
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SendMessageToPC(oPC, sMessage);
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oPC = GetNextPC();
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}
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}
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