Added "Removed Files" folder
Added "Removed Files" folder in case we needed to review any of them.
This commit is contained in:
64
_module/_removed files/x2_s0_monregen.nss
Normal file
64
_module/_removed files/x2_s0_monregen.nss
Normal file
@@ -0,0 +1,64 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Monstrous Regeneration
|
||||
//:: X2_S0_MonRegen
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Grants the selected target 3 HP of regeneration
|
||||
every round.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Andrew Nobbs
|
||||
//:: Created On: Nov 25, 2002
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Last Updated By: Andrew Nobbs May 09, 2003
|
||||
//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
|
||||
|
||||
#include "x2_inc_spellhook"
|
||||
#include "x0_i0_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Spellcast Hook Code
|
||||
// Added 2003-06-20 by Georg
|
||||
// If you want to make changes to all spells, check x2_inc_spellhook.nss to
|
||||
// find out more
|
||||
//--------------------------------------------------------------------------
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
return;
|
||||
}
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
object oTarget = GetSpellTargetObject();
|
||||
|
||||
/* Bug fix 21/07/03: Andrew. Lowered regen to 3 HP per round, instead of 10. */
|
||||
effect eRegen = EffectRegenerate(6, 6.0);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
||||
|
||||
effect eLink = EffectLinkEffects(eRegen, eDur);
|
||||
|
||||
int nMeta = GetMetaMagicFeat();
|
||||
int nLevel = (GetCasterLevel(OBJECT_SELF)/2)+1;
|
||||
|
||||
if (nMeta == METAMAGIC_EXTEND)
|
||||
{
|
||||
nLevel *= 2;
|
||||
}
|
||||
|
||||
// Stacking Spellpass, 2003-07-07, Georg ... just in case
|
||||
RemoveEffectsFromSpell(oTarget, GetSpellId());
|
||||
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
|
||||
|
||||
//Apply effects and VFX
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nLevel));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
|
||||
}
|
Reference in New Issue
Block a user