Added "Removed Files" folder
Added "Removed Files" folder in case we needed to review any of them.
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57
_module/_removed files/x0_s0_fleshsto.nss
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57
_module/_removed files/x0_s0_fleshsto.nss
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//::///////////////////////////////////////////////
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//:: Flesh to Stone
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//:: x0_s0_fleshsto
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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//:: The target freezes in place, standing helpless.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent Knowles
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//:: Created On: October 16, 2002
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//:://////////////////////////////////////////////
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#include "X0_I0_SPELLS"
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#include "x2_inc_spellhook"
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#include "epicdc_inc"
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void main()
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{
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//Override in town, no casting!
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if(GetLocalInt(GetArea(OBJECT_SELF), "NOCAST")==2 && !GetIsDM(OBJECT_SELF))
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{
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FloatingTextStringOnCreature("All spells fizzle in town.", OBJECT_SELF);
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return;
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}
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = GetSpellTargetObject();
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int nCasterLvl = GetCasterLevel(OBJECT_SELF);
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if (MyResistSpell(OBJECT_SELF,oTarget) <1)
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{
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DoPetrification(nCasterLvl, OBJECT_SELF, oTarget, GetSpellId(), GetEpicSpellSaveDC());
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}
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}
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