Added "Removed Files" folder
Added "Removed Files" folder in case we needed to review any of them.
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84
_module/_removed files/nw_s0_slow.nss
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84
_module/_removed files/nw_s0_slow.nss
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//::///////////////////////////////////////////////
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//:: Slow
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//:: NW_S0_Slow.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Character can take only one partial action
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per round.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 29, 2001
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 25, 2001
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#include "X0_I0_SPELLS"
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#include "x2_inc_spellhook"
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#include "epicdc_inc"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget;
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effect eSlow = EffectSlow();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eLink = EffectLinkEffects(eSlow, eDur);
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effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
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int nMetaMagic = GetMetaMagicFeat();
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//Determine spell duration as an integer for later conversion to Rounds, Turns or Hours.
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int nDuration = GetCasterLevel(OBJECT_SELF);
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int nLevel = nDuration;
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int nCount = 0;
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location lSpell = GetSpellTargetLocation();
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//Metamagic check for extend
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetSpellTargetLocation());
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lSpell);
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//Cycle through the targets within the spell shape until an invalid object is captured or the number of
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//targets affected is equal to the caster level.
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while(GetIsObjectValid(oTarget) && nCount < nLevel)
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SLOW));
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if (!MyResistSpell(OBJECT_SELF, oTarget) && !/*Will Save*/ MySavingThrow(SAVING_THROW_WILL, oTarget, GetEpicSpellSaveDC()))
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{
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//Apply the slow effect and VFX impact
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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//Count the number of creatures affected
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nCount++;
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}
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}
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//Select the next target within the spell shape.
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lSpell);
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}
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}
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