Added "Removed Files" folder
Added "Removed Files" folder in case we needed to review any of them.
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_module/_removed files/nw_s0_slaylive.nss
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_module/_removed files/nw_s0_slaylive.nss
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//::///////////////////////////////////////////////
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//:: [Slay Living]
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//:: [NW_S0_SlayLive.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Caster makes a touch attack and if the target
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//:: fails a Fortitude save they die.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: January 22nd / 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 11, 2001
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//:: VFX Pass By: Preston W, On: June 25, 2001
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#include "NW_I0_SPELLS"
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#include "x2_inc_spellhook"
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#include "epicdc_inc"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int nMetaMagic = GetMetaMagicFeat();
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = GetCasterLevel(OBJECT_SELF);
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int nDamage;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
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effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SLAY_LIVING));
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//Make SR check
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if(!MyResistSpell(OBJECT_SELF, oTarget))
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{
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//Make melee touch attack
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if(TouchAttackMelee(oTarget))
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{
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//Make Fort save
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if (!/*Fort Save*/ MySavingThrow(SAVING_THROW_FORT, oTarget, GetEpicSpellSaveDC(), SAVING_THROW_TYPE_DEATH))
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{
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//Apply the death effect and VFX impact
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
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//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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else
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{
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//Roll damage
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nDamage = d6(3)+ nCasterLevel;
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//Make metamagic checks
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if (nMetaMagic == METAMAGIC_MAXIMIZE)
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{
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nDamage = 18 + nCasterLevel;
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}
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if (nMetaMagic == METAMAGIC_EMPOWER)
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{
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nDamage = nDamage + (nDamage/2);
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}
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//Apply damage effect and VFX impact
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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}
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}
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}
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}
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}
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