Added "Removed Files" folder
Added "Removed Files" folder in case we needed to review any of them.
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59
_module/_removed files/nw_s0_regen.nss
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59
_module/_removed files/nw_s0_regen.nss
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//::///////////////////////////////////////////////
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//:: Regenerate
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//:: NW_S0_Regen
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Grants the selected target 6 HP of regeneration
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every round.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 22, 2001
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//:://////////////////////////////////////////////
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = GetSpellTargetObject();
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effect eRegen = EffectRegenerate(12, 6.0);
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eRegen, eDur);
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int nMeta = GetMetaMagicFeat();
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int nLevel = GetCasterLevel(OBJECT_SELF);
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//Meta-Magic Checks
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if (nMeta == METAMAGIC_EXTEND)
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{
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nLevel *= 2;
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}
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_REGENERATE, FALSE));
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//Apply effects and VFX
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nLevel));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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