Added "Removed Files" folder
Added "Removed Files" folder in case we needed to review any of them.
This commit is contained in:
96
_module/_removed files/nw_s0_negray.nss
Normal file
96
_module/_removed files/nw_s0_negray.nss
Normal file
@@ -0,0 +1,96 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Negative Energy Ray
|
||||
//:: NW_S0_NegRay
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Fires a bolt of negative energy at the target
|
||||
doing 1d6 damage. Does an additional 1d6
|
||||
damage for 2 levels after level 1 (3,5,7,9) to
|
||||
a maximum of 5d6 at level 9.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: Sept 13, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "x2_inc_spellhook"
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-23 by GeorgZ
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables
|
||||
object oTarget = GetSpellTargetObject();
|
||||
int nCasterLevel = GetCasterLevel(OBJECT_SELF);
|
||||
int nMetaMagic = GetMetaMagicFeat();
|
||||
|
||||
if(nCasterLevel > 20)
|
||||
{
|
||||
nCasterLevel = 20;
|
||||
}
|
||||
nCasterLevel = (nCasterLevel + 1) / 2;
|
||||
int nDamage = d6(nCasterLevel);
|
||||
|
||||
//Enter Metamagic conditions
|
||||
if (nMetaMagic == METAMAGIC_MAXIMIZE)
|
||||
{
|
||||
nDamage = 6 * nCasterLevel;//Damage is at max
|
||||
}
|
||||
else if (nMetaMagic == METAMAGIC_EMPOWER)
|
||||
{
|
||||
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
|
||||
}
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
|
||||
effect eVisHeal = EffectVisualEffect(VFX_IMP_HEALING_M);
|
||||
effect eRay;
|
||||
if(GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
|
||||
{
|
||||
if(!GetIsReactionTypeFriendly(oTarget))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NEGATIVE_ENERGY_RAY));
|
||||
eRay = EffectBeam(VFX_BEAM_EVIL, OBJECT_SELF, BODY_NODE_HAND);
|
||||
if (!MyResistSpell(OBJECT_SELF, oTarget))
|
||||
{
|
||||
//Make a saving throw check
|
||||
if(/*Will Save*/ MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_NEGATIVE))
|
||||
{
|
||||
nDamage /= 2;
|
||||
}
|
||||
effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
|
||||
//Apply the VFX impact and effects
|
||||
//DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NEGATIVE_ENERGY_RAY, FALSE));
|
||||
eRay = EffectBeam(VFX_BEAM_EVIL, OBJECT_SELF, BODY_NODE_HAND);
|
||||
effect eHeal = EffectHeal(nDamage);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisHeal, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
|
||||
}
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7);
|
||||
}
|
Reference in New Issue
Block a user