Added "Removed Files" folder
Added "Removed Files" folder in case we needed to review any of them.
This commit is contained in:
109
_module/_removed files/nw_s0_fireball.nss
Normal file
109
_module/_removed files/nw_s0_fireball.nss
Normal file
@@ -0,0 +1,109 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Fireball
|
||||
//:: NW_S0_Fireball
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
// A fireball is a burst of flame that detonates with
|
||||
// a low roar and inflicts 1d6 points of damage per
|
||||
// caster level (maximum of 10d6) to all creatures
|
||||
// within the area. Unattended objects also take
|
||||
// damage. The explosion creates almost no pressure.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Noel Borstad
|
||||
//:: Created On: Oct 18 , 2000
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Last Updated By: Preston Watamaniuk, On: April 6, 2001
|
||||
//:: Last Updated By: AidanScanlan, On: April 11, 2001
|
||||
//:: Last Updated By: Preston Watamaniuk, On: May 25, 2001
|
||||
|
||||
#include "X0_I0_SPELLS"
|
||||
#include "x2_inc_spellhook"
|
||||
#include "epicdc_inc"
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-20 by Georg
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables
|
||||
object oCaster = OBJECT_SELF;
|
||||
int nCasterLvl = GetCasterLevel(oCaster);
|
||||
int nMetaMagic = GetMetaMagicFeat();
|
||||
int nDamage;
|
||||
float fDelay;
|
||||
effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
|
||||
effect eDam;
|
||||
|
||||
//Get the spell target location as opposed to the spell target.
|
||||
location lTarget = GetSpellTargetLocation();
|
||||
//Limit Caster level for the purposes of damage
|
||||
if (nCasterLvl > 15)
|
||||
{
|
||||
nCasterLvl = 15;
|
||||
}
|
||||
//Apply the fireball explosion at the location captured above.
|
||||
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
|
||||
//Declare the spell shape, size and the location. Capture the first target object in the shape.
|
||||
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
||||
//Cycle through the targets within the spell shape until an invalid object is captured.
|
||||
while (GetIsObjectValid(oTarget))
|
||||
{
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
|
||||
{
|
||||
if((GetSpellId() == 341) || GetSpellId() == 58)
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FIREBALL));
|
||||
//Get the distance between the explosion and the target to calculate delay
|
||||
fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
|
||||
if (!MyResistSpell(OBJECT_SELF, oTarget, fDelay))
|
||||
{
|
||||
//Roll damage for each target
|
||||
nDamage = d6(nCasterLvl);
|
||||
//Resolve metamagic
|
||||
if (nMetaMagic == METAMAGIC_MAXIMIZE)
|
||||
{
|
||||
nDamage = 6 * nCasterLvl;
|
||||
}
|
||||
else if (nMetaMagic == METAMAGIC_EMPOWER)
|
||||
{
|
||||
nDamage = nDamage + nDamage / 2;
|
||||
}
|
||||
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
|
||||
nDamage = GetReflexAdjustedDamage(nDamage, oTarget, GetEpicSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
|
||||
//Set the damage effect
|
||||
eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
|
||||
if(nDamage > 0)
|
||||
{
|
||||
// Apply effects to the currently selected target.
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
|
||||
//This visual effect is applied to the target object not the location as above. This visual effect
|
||||
//represents the flame that erupts on the target not on the ground.
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//Select the next target within the spell shape.
|
||||
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user