Added "Removed Files" folder
Added "Removed Files" folder in case we needed to review any of them.
This commit is contained in:
97
_module/_removed files/nw_s0_fingdeath.nss
Normal file
97
_module/_removed files/nw_s0_fingdeath.nss
Normal file
@@ -0,0 +1,97 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Finger of Death
|
||||
//:: NW_S0_FingDeath
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
// You can slay any one living creature within range.
|
||||
// The victim is entitled to a Fortitude saving throw to
|
||||
// survive the attack. If he succeeds, he instead
|
||||
// sustains 3d6 points of damage +1 point per caster
|
||||
// level.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Noel Borstad
|
||||
//:: Created On: Oct 17, 2000
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Updated By: Georg Z, On: Aug 21, 2003 - no longer affects placeables
|
||||
|
||||
#include "x0_I0_SPELLS"
|
||||
#include "x2_inc_spellhook"
|
||||
#include "epicdc_inc"
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-23 by GeorgZ
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables
|
||||
object oTarget = GetSpellTargetObject();
|
||||
int nCasterLvl = GetCasterLevel(OBJECT_SELF);
|
||||
int nMetaMagic = GetMetaMagicFeat();
|
||||
int nDamage;
|
||||
effect eDam;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L);
|
||||
effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
|
||||
|
||||
if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE,OBJECT_SELF))
|
||||
{
|
||||
//GZ: I still signal this event for scripting purposes, even if a placeable
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FINGER_OF_DEATH));
|
||||
if (GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
|
||||
{
|
||||
|
||||
//Make SR check
|
||||
if (!MyResistSpell(OBJECT_SELF, oTarget))
|
||||
{
|
||||
//Make Forttude save
|
||||
if (!MySavingThrow(SAVING_THROW_FORT, oTarget, GetEpicSpellSaveDC(), SAVING_THROW_TYPE_DEATH))
|
||||
{
|
||||
//Apply the death effect and VFX impact
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
|
||||
//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Target shouldn't take damage if they are immune to death magic.
|
||||
|
||||
//NOTE: I have made it where they take dmg no matter what!
|
||||
// if ( GetIsImmune( oTarget, IMMUNITY_TYPE_DEATH) == FALSE )
|
||||
// {
|
||||
//Roll damage(d6 X Caster Level up 40!)
|
||||
nDamage = d6(1) * nCasterLvl;
|
||||
//Make metamagic checks
|
||||
if (nMetaMagic == METAMAGIC_MAXIMIZE)
|
||||
{
|
||||
nDamage = 6 * nCasterLvl;
|
||||
}
|
||||
if (nMetaMagic == METAMAGIC_EMPOWER)
|
||||
{
|
||||
nDamage = nDamage + (nDamage/2);
|
||||
}
|
||||
//Set damage effect
|
||||
eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
|
||||
//Apply damage effect and VFX impact
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user