Added "Removed Files" folder
Added "Removed Files" folder in case we needed to review any of them.
This commit is contained in:
59
_module/_removed files/nw_s0_delfirebal.nss
Normal file
59
_module/_removed files/nw_s0_delfirebal.nss
Normal file
@@ -0,0 +1,59 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Delayed Blast Fireball
|
||||
//:: NW_S0_DelFirebal.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
The caster creates a trapped area which detects
|
||||
the entrance of enemy creatures into 3 m area
|
||||
around the spell location. When tripped it
|
||||
causes a fiery explosion that does 1d6 per
|
||||
caster level up to a max of 20d6 damage.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: July 27, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "x2_inc_spellhook"
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-20 by Georg
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables including Area of Effect Object
|
||||
effect eAOE = EffectAreaOfEffect(AOE_PER_DELAY_BLAST_FIREBALL);
|
||||
location lTarget = GetSpellTargetLocation();
|
||||
int nDuration = GetCasterLevel(OBJECT_SELF);
|
||||
//Make sure the duration is at least one round
|
||||
if (nDuration == 0)
|
||||
{
|
||||
nDuration = 1;
|
||||
}
|
||||
int nMetaMagic = GetMetaMagicFeat();
|
||||
//Check Extend metamagic feat.
|
||||
if (nMetaMagic == METAMAGIC_EXTEND)
|
||||
{
|
||||
nDuration = nDuration *2;//Duration is +100%
|
||||
}
|
||||
//Create an instance of the AOE Object using the Apply Effect function
|
||||
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user