Added "Removed Files" folder
Added "Removed Files" folder in case we needed to review any of them.
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82
_module/_removed files/nw_s0_bladebarc.nss
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82
_module/_removed files/nw_s0_bladebarc.nss
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//::///////////////////////////////////////////////
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//:: Blade Barrier: Heartbeat
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//:: NW_S0_BladeBarA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creates a wall 10m long and 2m thick of whirling
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blades that hack and slice anything moving into
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them. Anything caught in the blades takes
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2d6 per caster level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 20, 2001
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//:://////////////////////////////////////////////
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#include "X0_I0_SPELLS"
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#include "x2_inc_spellhook"
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#include "epicdc_inc"
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void main()
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{
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//Declare major variables
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object oTarget;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED);
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int nMetaMagic = GetMetaMagicFeat();
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int nLevel = GetCasterLevel(GetAreaOfEffectCreator());
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//--------------------------------------------------------------------------
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// GZ 2003-Oct-15
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// Add damage to placeables/doors now that the command support bit fields
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//--------------------------------------------------------------------------
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oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_DOOR);
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//--------------------------------------------------------------------------
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// GZ 2003-Oct-15
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// When the caster is no longer there, all functions calling
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// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
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//--------------------------------------------------------------------------
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if (!GetIsObjectValid(GetAreaOfEffectCreator()))
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{
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DestroyObject(OBJECT_SELF);
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return;
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}
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while(GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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{
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//Fire spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_BLADE_BARRIER));
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//Make SR Check
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if (!MyResistSpell(GetAreaOfEffectCreator(), oTarget) )
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{
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//Roll Damage
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int nDamage = d6(nLevel);
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//Enter Metamagic conditions
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if(nMetaMagic == METAMAGIC_MAXIMIZE)
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{
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nDamage = nLevel * 6;//Damage is at max
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}
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else if (nMetaMagic == METAMAGIC_EMPOWER)
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{
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nDamage = nDamage + (nDamage/2);
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}
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if(MySavingThrow(SAVING_THROW_REFLEX, oTarget, GetEpicSpellSaveDC()))
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{
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nDamage = nDamage/2;
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}
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//Set damage effect
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_SLASHING);
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//Apply damage and VFX
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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oTarget = GetNextInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_DOOR);
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}
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}
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