Modified loot.
Gave all items worn by enemies a chance to drop. Drastically reduced gold awards.
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@@ -26,7 +26,7 @@ const int REWARD_GP = TRUE;
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// Default is 1.0 (1.0 means equal to the amount of XP given, 2.0 would mean
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// double the amount of gold and 0.5 would mean half).
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// It basically multiplies the XP reward (GP_REWARD_MULTIPLIER x XP = GP Reward)
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const float GP_REWARD_MULTIPLIER = 16.0;
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const float GP_REWARD_MULTIPLIER = 0.5;
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// Bonus XP/GP reward for the dealing the killing blow to the creature
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// Default is 0.1 = 10%
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