Added Skullkeep's dynamic loot generation system

Added Skullkeep's PRC8 compatible dynamic loot generation system.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-11-08 18:54:51 -05:00
parent 2cb81ae698
commit 0dbb628b75
211 changed files with 40616 additions and 800 deletions

View File

@@ -0,0 +1,17 @@
#include "sd_lootsystem"
void main()
{
object oPC = GetLastOpenedBy();
DropSetItem(oPC, OBJECT_SELF);
object oItem = GetFirstItemInInventory(OBJECT_SELF);
while (GetIsObjectValid(oItem))
{
if (GetIdentified(oItem)==FALSE)SetIdentified(oItem, TRUE);
oItem = GetNextItemInInventory(OBJECT_SELF);
}
}