Added Skullkeep's dynamic loot generation system
Added Skullkeep's PRC8 compatible dynamic loot generation system. Full compile. Updated release archive.
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4
_module/nss/sd_destroyself.nss
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4
_module/nss/sd_destroyself.nss
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void main()
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{
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DelayCommand(30.0, DestroyObject(OBJECT_SELF));
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}
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