Added Skullkeep's dynamic loot generation system
Added Skullkeep's PRC8 compatible dynamic loot generation system. Full compile. Updated release archive.
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_module/nss/sd_clear_sok_chs.nss
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10
_module/nss/sd_clear_sok_chs.nss
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@@ -0,0 +1,10 @@
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void main()
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{
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object oItem = GetFirstItemInInventory(OBJECT_SELF);
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while (GetIsObjectValid(oItem))
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{
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DestroyObject(oItem);
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oItem = GetNextItemInInventory(OBJECT_SELF);
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}
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}
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