Reverted back to Scarface's Reward system.

Reverted back to Scarface's Reward system.  Scaled sf_xp out to 60 levels.  Tweaked sc_xp GP rewards for unintelligent creatures & highly intelligent creatures.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-03-19 10:47:30 -04:00
parent 6c49e71ecc
commit 064409cde2
331 changed files with 208 additions and 60 deletions

View File

@@ -36,8 +36,7 @@ void RndDropGold(object oSelf, object oKiller)
}
//:: Take one off GetNumberPartyMembers(), see known bugs
int nMembers = GetNumberPartyMembers(oKiller); //- 1;
int nMembers = GetNumberPartyMembers(oKiller);
if (iIntB < 0) { iIntB = 1;}
@@ -127,8 +126,7 @@ void RndDropGear(object oSelf, object oKiller)
{
if(DEBUG) {FloatingTextStringOnCreature("Not dropping shield", oKiller, FALSE);}
bDropShield = 0;
}
}
if (!GetIsObjectValid(oHelm))
{
if(DEBUG) {FloatingTextStringOnCreature("Not dropping helmet", oKiller, FALSE);}
@@ -201,7 +199,7 @@ void RndDropGear(object oSelf, object oKiller)
!bDropLeftRing && !bDropRightRing)
{
if(DEBUG) {FloatingTextStringOnCreature("No loot, running RndDropGold", oKiller, FALSE);}
RndDropGold(oSelf, oKiller);
//RndDropGold(oSelf, oKiller); //:: Alt liked scarface's better
}
}
@@ -210,6 +208,9 @@ void main()
//:: Declare major variables
object oKiller = GetLastKiller();
object oSelf = OBJECT_SELF;
//:: Run GP / XP reward script
ExecuteScript("sf_xp", oSelf);
if(DEBUG)
{