PoA_PRC8/_module/uti/dmcommands.uti.json

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"0": "DM Commands\n<czzþ>These are the DM commands that DMs and DMs logged in as players can use via chat. They are case insensitive.\n<c þ >Commands shown in green must either be sent via tell or targeted with the command targeter. You will be prompted to use the command targeter if you do not target via tell.\n<c þ >dm_align_chaos <cþþþ>= The target has their alignment shifted towards chaos by the number of points input. The command format is <c´þd>dm_align_chaos (amount to shift)<cþþþ>. Note that partymembers will be affected as well to an extent.\n<c þ >dm_align_evil <cþþþ>= The target has their alignment shifted towards evil by the number of points input. The command format is <c´þd>dm_align_evil (amount to shift)<cþþþ>. Note that partymembers will be affected as well to an extent.\n<c þ >dm_align_good <cþþþ>= The target has their alignment shifted towards good by the number of points input. The command format is <c´þd>dm_align_good (amount to shift)<cþþþ>. Note that partymembers will be affected as well to an extent.\n<c þ >dm_align_law <cþþþ>= The target has their alignment shifted towards law by the number of points input. The command format is <c´þd>dm_align_law (amount to shift)<cþþþ>. Note that partymembers will be affected as well to an extent.\n<c þ >dm_bandm <cþþþ>= Bans the target from using DM channel until the next reset. May not be targeted at a DM.\n<c þ >dm_banplayer_perm <cþþþ>= Bans the target player's cdkey permanently from your server. If the banned player attempts to reconnect they are autobooted. May not be targeted at a DM.\n<c þ >dm_banplayer_temp <cþþþ>= Bans the target player's cdkey from your server until the next reset. If the banned player attempts to reconnect they are autobooted. May not be targeted at a DM.\n<c þ >dm_banshout_temp <cþþþ>= Bans the target from using shout channel until the next reset. May not be targeted at a DM.\n<c þ >dm_banshout_perm <cþþþ>= Bans the target from using shout channel permanently. May not be targeted at a DM.\n<czzþ>dm_getbanlist <cþþþ>= Shows a list of all the players banned from shout or DM channel.\n<c þ >dm_getbanreason <cþþþ>= Shows why the target was banned from shout channel - Spam or DM. The reason for the banning is only stored until the next reset, so will not display for permabanned players. The name of the DM who did the ban will be shown for DM bans, and the message that resulted in the ban will be displayed for spam autobans.\n<c þ >dm_unbandm <cþþþ>= The target is no longer banned from using DM channel.\n<c þ >dm_unbanshout <cþþþ>= The target is no longer banned from using shout channel.\n<c þ >dm_fx <cþþþ>= Allows the DM to create any vfx on the target. For COM, IMP, and FNF visuals, the format is simple, because the duration type and time are always 0: <c´þd>dm_fx (vfx#) 0 0 <cþþþ>. Example: to apply a meteor swarm vfx effect on the target: <c´þd>dm_vfx 28 0 0 <cþþþ>. For DUR, BEAM, and EYES visuals, a duration type and duration must be specified, and you may also choose to make the effect extraordinary (undispellable) or supernatural (not removed by rest), or both. The format: <c´þd>dm_fx (vfx#) (duration type#) (duration) (E/S/SE) <cþþþ>. Duration type is either 1 for temporary or 2 for permanent. Duration is the number of seconds to want the effect to last. Example: to apply a dominated vfx effect to the target for a duration of 5 minutes (300 seconds): <c´þd>dm_vfx 209 1 300 <cþþþ>. To make that same effect Extraordinary: <c´þd>dm_vfx 209 1 300 E <cþþþ>. To make permanent vfx you use 2 for the type, and use 0 for the number of seconds: <c´þd>dm_vfx 209 2 0 <cþþþ>. Because vfx numbers are far from intuitive, a <c´þd>dm_fx_list_*<cþþþ> command is available to show what vfx # creates what effect.\n<czzþ>dm_fx_list_* <cþþþ>= Lists the vfx numbers and names of each type of vfx, by replacing the asterisk with one of 6 three-letter fx type codes: dur, bea, eye, imp, com, fnf. Example: <c×{þ>dm_fx_list_fnf<cþþþ> l
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