2022-10-07 14:20:31 -04:00
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void main()
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{
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2022-10-09 23:07:18 -04:00
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object oDoor = OBJECT_SELF;
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2022-10-07 14:20:31 -04:00
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2022-10-09 23:07:18 -04:00
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object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
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int class1 = GetLevelByClass(CLASS_TYPE_BARBARIAN, oPC);
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int class2 = GetLevelByClass(CLASS_TYPE_FIGHTER, oPC);
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int class3 = GetLevelByClass(CLASS_TYPE_MONK, oPC);
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int class4 = GetLevelByClass(CLASS_TYPE_PALADIN, oPC);
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int class5 = GetLevelByClass(CLASS_TYPE_RANGER, oPC);
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int pass = class1 + class2 + class3 + class4 + class5;
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if (pass >=20){
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2022-10-07 14:20:31 -04:00
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2022-10-09 23:07:18 -04:00
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AssignCommand(oDoor, ActionOpenDoor(oDoor)) ;
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SendMessageToPC(oPC, "You may pass.");
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}
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else{
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SendMessageToPC(oPC, "You will not pass.");
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}
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}
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