PoA_PRC8/_module/nss/trashem.nss

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2022-10-07 14:20:31 -04:00
//This script completely prevents lagg in many ways and prevents duping exploits
void main()
{
object oPC = OBJECT_SELF;
object oItem = GetModuleItemLost();
object oArea = GetArea(oItem);
if (!GetIsPC(oPC) || GetIsDM(oPC))
{return;} //so that npc dropped items won't be destroyed.
if (oArea != GetArea(oPC))
return;
if (GetIsInCombat(oPC))
return;
if (oItem != OBJECT_INVALID)
{
DestroyObject(oItem);
FloatingTextStringOnCreature("The item you dropped was destroyed!!!", oPC);
}
}