PoA_PRC8/_module/nss/sfpb_used.nss

38 lines
1.2 KiB
Plaintext
Raw Normal View History

2022-10-07 14:20:31 -04:00
//::///////////////////////////////////////////////
//:: Scarface's Persistent Banking
//:: sfpb_used
//:://////////////////////////////////////////////
/*
Written By Scarface
*/
//////////////////////////////////////////////////
#include "sfpb_config"
void main()
{
// Vars
object oPC = GetLastUsedBy();
object oChest = OBJECT_SELF;
string sID = SF_GetPlayerID(oPC);
string sUserID = GetLocalString(oChest, "USER_ID");
string sModName = "PERSISTENT_CHEST";
// End script if any of these conditions are met
if (!GetIsPC(oPC) ||
GetIsDM(oPC) ||
GetIsDMPossessed(oPC) ||
GetIsPossessedFamiliar(oPC)) return;
// If the chest is already in use then this must be a thief
if (sUserID != "" && sUserID != sID)
{
AssignCommand(oPC, ClearAllActions());
SetCutsceneMode(oPC, TRUE);
AssignCommand(oPC, ActionMoveAwayFromObject(oChest, TRUE, 50.0));
FloatingTextStringOnCreature("Stop thief!!!!!", oPC);
SendMessageToAllDMs(GetName(oPC) + " is trying to steal from a bank " +
"chest that is already in use.");
DelayCommand(5.0, SetCutsceneMode(oPC, FALSE));
}
}