PoA_PRC8/_module/nss/s_arcanegolem.nss

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2022-10-07 14:20:31 -04:00
#include "afx_sfunc"
void main()
{
object oPC=GetEnteringObject();
object oWay = GetObjectByTag("crownboot");
string sMsg = GetName(oPC) + " " + GetPCPlayerName(oPC) + " Has entered the palace vault!";
//If the PC has the immortal crown boot them immediately!
if(GetItemPossessedBy(oPC, "ImmortalCrown2")!=OBJECT_INVALID || GetItemPossessedBy(oPC, "immotoken")!=OBJECT_INVALID)
{
// DelayCommand(2.0, FloatingTextStringOnCreature(sMsg, oPC, TRUE));
// DelayCommand(4.0, AssignCommand(oPC, ClearAllActions()));
// DelayCommand(4.1, AssignCommand(oPC, JumpToObject(oWay)));
WriteTimestampedLogEntry(sMsg);
}
object oArea = GetArea(OBJECT_SELF);
// place here the % chance of rest being interruped excample here 33% chance of rest being interuped
SetLocalInt(oArea, "nMonChance",85);
// place here the blueprint refrenfrence tag of the creature you wish to attack them
// or place the word CUSTOM which will send a 201 event to the area starting your won script
// here it is a goblin
SetLocalString(oArea, "sMonster","arcanegolem");
if(GetIsPC(oPC) == TRUE) {
afx_apply_effects(oPC,OBJECT_SELF);
}
}