PoA_PRC8/_module/nss/mageonly.nss

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#include "prc_class_const"
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void main()
{
object oDoor = OBJECT_SELF;
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int nClass;
//:: Restrict based on the player's class
nClass = GetLevelByClass(CLASS_TYPE_WIZARD, oPC)
+GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
+GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
+GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
+GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC)
+GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC)
+GetLevelByClass(CLASS_TYPE_ARCHMAGE, oPC)
+GetLevelByClass(CLASS_TYPE_WARLOCK, oPC);
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if (nClass >= 20)
{
AssignCommand(oDoor, ActionOpenDoor(oDoor));
SendMessageToPC(oPC, "You may pass.");
}
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else
{
SendMessageToPC(oPC, "You will not pass.");
}
}