PoA_PRC8/_module/nss/mage_door_chk.nss

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2022-10-07 14:20:31 -04:00
//IMPORTANT, use the Save As button FIRST, before you Edit This Script!
//Put this script OnClick or OnFailToOpen
#include "prc_class_const"
void main()
{
object oPC = GetClickingObject();
object oMe = OBJECT_SELF;
int nClass;
nClass = GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
+GetLevelByClass(CLASS_TYPE_WIZARD, oPC)
+GetLevelByClass(CLASS_TYPE_BARD, oPC)
+GetLevelByClass(CLASS_TYPE_HARPER, oPC)
+GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)
+GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC)
+GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC)
+GetLevelByClass(CLASS_TYPE_CULTIST_SHATTERED_PEAK, oPC)
+GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
+GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC)
+GetLevelByClass(CLASS_TYPE_KNIGHT_WEAVE, oPC)
+GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
+GetLevelByClass(CLASS_TYPE_SHADOWLORD, oPC)
+GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
+GetLevelByClass(CLASS_TYPE_SUEL_ARCHANAMACH, oPC);
if (!GetIsPC(oPC)) return;
if (nClass >= 5)
{
SetLocked(OBJECT_SELF, FALSE);
ActionOpenDoor(OBJECT_SELF);
DelayCommand(7.0, ActionCloseDoor(OBJECT_SELF));
DelayCommand(7.1, SetLocked(OBJECT_SELF, TRUE));
}
else
{
FloatingTextStringOnCreature("Only practicioners of the arcane arts are allowed within...", oPC, TRUE);
}
}