29 lines
537 B
Plaintext
29 lines
537 B
Plaintext
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void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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if (GetItemPossessedBy(oPC, "arenatoken")== OBJECT_INVALID)
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{
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CreateItemOnObject("arenatoken", oPC);
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}
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int nSlot;
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object oItem;
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//Lets remove all there non-arena items they have equipped
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for (nSlot=0; nSlot<NUM_INVENTORY_SLOTS; nSlot++)
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{
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oItem = GetItemInSlot(nSlot, oPC);
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if (GetIsObjectValid(oItem))
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{
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if(GetTag(oItem) != "arena")
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AssignCommand(oPC, ActionUnequipItem(oItem));
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}
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}
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}
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