PoA_PRC8/_module/nss/mageonly2.nss

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#include "prc_class_const"
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void main()
{
object oDoor = OBJECT_SELF;
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int nClass;
//:: Restrict based on the player's class
nClass = GetLevelByClass(CLASS_TYPE_CRUSADER, oPC)
+GetLevelByClass(CLASS_TYPE_FIGHTER, oPC)
+GetLevelByClass(CLASS_TYPE_KNIGHT, oPC)
+GetLevelByClass(CLASS_TYPE_MARSHAL, oPC)
+GetLevelByClass(CLASS_TYPE_SAMURAI, oPC)
+GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC)
+GetLevelByClass(CLASS_TYPE_WARBLADE, oPC)
+GetLevelByClass(CLASS_TYPE_PSYWAR, oPC)
+GetLevelByClass(CLASS_TYPE_RANGER, oPC)
+GetLevelByClass(CLASS_TYPE_BARBARIAN, oPC)
+GetLevelByClass(CLASS_TYPE_MONK, oPC)
+GetLevelByClass(CLASS_TYPE_SWORDSAGE, oPC)
+GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC)
+GetLevelByClass(CLASS_TYPE_SOHEI, oPC);
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if (nClass >= 20)
{
AssignCommand(oDoor, ActionOpenDoor(oDoor));
SendMessageToPC(oPC, "You may pass.");
}
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else
{
SendMessageToPC(oPC, "You will not pass.");
}
}