PoA_PRC8/_module/nss/mageonly.nss

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2022-10-07 14:20:31 -04:00
void main()
{
object oDoor = OBJECT_SELF;
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int class1 = GetLevelByClass(CLASS_TYPE_WIZARD, oPC);
int class2 = GetLevelByClass(CLASS_TYPE_SORCERER, oPC);
int pass = class1 + class2;
if (pass >=20){
AssignCommand(oDoor, ActionOpenDoor(oDoor));
SendMessageToPC(oPC, "You may pass.");
}
else{
SendMessageToPC(oPC, "You will not pass.");
}
}