2024-04-07 01:06:57 -04:00
|
|
|
//::////////////////////////////////////////////////////////////////////////////
|
|
|
|
/*//
|
|
|
|
|
|
|
|
Labyrinth of Undeath
|
|
|
|
onEnter script
|
|
|
|
labyrinth_onent.nss
|
|
|
|
|
|
|
|
Wandering Monsters: Check once per 30 minutes on 1d20.
|
|
|
|
|
|
|
|
Detections: Strong evil from the whole place.
|
|
|
|
|
|
|
|
Continuous Effects: The evil energy of the labyrinth makes all PC's
|
|
|
|
require a Will save or be cursed. This check occurs every half
|
|
|
|
hour and the curse vanishes if the PC leaves the area.
|
|
|
|
|
|
|
|
*///
|
|
|
|
//::////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#include "spawn_functions"
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
//:: Declare major variables
|
|
|
|
object oPC = GetEnteringObject();
|
|
|
|
object oArea = OBJECT_SELF;
|
|
|
|
|
|
|
|
//:: Init. NESS spawner system
|
2024-04-07 18:07:07 -04:00
|
|
|
Spawn_OnAreaEnter( "spawn_sample_hb", 10.0 );
|
2024-04-07 01:06:57 -04:00
|
|
|
|
|
|
|
//:: Init. randomized respawning trap system
|
|
|
|
ExecuteScript("se_oea_rsp_traps", oArea);
|
|
|
|
}
|